Having read most of the posts in this thread, i agree that some of the problems with higher rigs must be related to some local variations as there are others running the same hardware and reporting that things are working just fine.
I also agree that Asobo is on the right track, VR was NEARLY and afterthought, it wasn’t in the design, but got in early, separate settings for VR and a Enable/Disable VR toggle is a pretty good idea. Other sims where it got in by design (cough AeroFlyFS2) is REALLY REALLY REALLY good at VR and have lots of FPS without any drops when flying near all skyskrapers in lower manhattan.
I suspect that we get a good experience in a few patches and that they continue to improve the experience so people don’t have to fiddle around with settings as much. The negative side of being an early adopter is just that - you have to tinker with settings. If we compare with Google Earth VR, it has a very good experience with high FPS + photogrammetry in high population areas, so why couldn’t it work better?
For people who are having problems with their setups, i suggest cleaning out your systems from software that shouldn’t be on there, like adware/spyware, unnecessary services (P2P/Torrent), Coinminers etc and such that could ■■■■ up your CPU/GPU resources, also while you’re at it, check for bottlenecks (like an old Core i7 CPU, or slow/small memory) and consider replacing that, my i5 is almost faster than that.