Hi - I’ve got a Meta Quest 2 - Which hasn’t been used yet and I’ve not used VR at all yet but will when there is time to try it all out.
Some headsets are 8K, some are 4K - And I know 4K is a tough resolution to get good FPS on even on a traditional 3840 X 2160P monitor and VR is no different.
Are there any currently available VR headsets that are 1080P & 1440P? - Don’t misunderstand but 4K is great if it can be driven by the GPU!
I’ve heard of valve index which may have a lower resolution - Which are the best low RES VR headsets available? - This would be great info. - Thank you and Happy Christmas!
EDIT - Reverb G2 is 4K - Vive Pro 2 is 5K (ouch) - But Vive Pro is a lesser resolution which will probably allow for more FPS but reading instruments may be more difficult? - Please elaborate.
If there are any Vive Pro (version 1) users reading this please chip in - Thanks
You can just lower the render resolution. No need to get a worse headset
You also can’t compare these resolutions to 2d. 1080p etc mean completely different perceived resolution when strapped 2cm from your eyeballs. You have to change the way you think about this stuff with VR.
At this point I would avoid any headset which requires windows WMR to use the sim, such as Quest or G2, as Windows will not longer be supporting WMR. That being said there are other headsets with far superior quality and have thier own interface. I use the Pimax Crystal and it is amazing, crystal clear (to avoid the pun) and the colours are super rich. There is also BigScreenVR, and a coupe of others (I forget the names). While some of these are quite spendy, they are worth it.
This channel has some excellent tips and tricks to help you out.
OK a question regarding Varjo Aero - Does this use “base stations?” - Like what Valve Index / Vive Pro needs?
Or is Varjo Aero similar to Meta Quest 2 in so far as it doesn’t need a bass station to be used? - Or to put it another way can Varjo Aero headset be used on its own with MSFS? (without the need for bass stations)? - Thanks
This might sound like a stupid question but after reading VR threads for months I still haven’t seen it discussed.
To run steam VR do I need the steam version of MSFS or will it work with the MS store version? If it doesn’t work is there some VR solution for MS store users without relying on the deprecated WMR?
All this gets complicated! - I’ve got Steam - I think I got one game with Microsoft - Maybe it is best to get the Steam version - Better compatibility? - i can’t answer your question - But Microsoft version won’t work with Steam VR? - unless Microsoft made sure it did? - This is the ? - Steam is best?
OK - So the Steam bass stations work with Vive - & - Valve Index - & Varjo Aero - So they can be used with other headsets as well - ? - Which is great if they do.
Is there much difference in quality between Varjo Aero and Crystal?
I came from xbox and have a large number of marketplace add-ons which work fine with the MS Store version but my understanding is they do not carry to the steam version. As such there’s no way I’ll ever be switching to the steam version, even for VR.
Dabbling with VR for the first time. I have a Vive Cosmos but couldn’t get it to work with Windows 11. Had to revert to Windows 10 to download Viveport. Anyone managed to get this to work with Windows 11?
I have a Vive Pro. The biggest advantage of the Vive Pro is that it uses the Steam Motion smoothing as it predates the required Vive software and its apparently inferior motion smoothing. This allows you to smooth at 22.5, 30, 45 fps. Believe it or not 22.5fps MS is very smooth and I used it a lot until I upgraded to a 4090. MSFS eats VRAM so this was the best upgrade for me.
The Vive Pro has Fresnel lenses, meaning you get god rays. The focal sweet spot in the Vive Pro (at least for me) was very decent. I could look quite a bit off center and still have some clarity. Seems the G2 was very bad with this. You will notice the screen door effect for sure in the Vive pro. It has OLED screens though so the colors and black are fantastic.
I just “upgraded” to a Quest 3. The visual clarity in this headset compared to my old Vive pro is quite a step up. Better resolution and lenses so clarity is much better across entire view. The headset is lighter too. I prefer almost everything about it except for the fact its LCD so the colors seem a bit more muted and blacks not as black, but it does have local dimming.
Anyway, I loved my Vive Pro, but do much prefer the modern lenses and higher resolution of the Q3. I wasnt much into AR either and really only planned to use the Q3 for PCVR, but I just played table tennis downstairs with standalone AR on the Q3 and that was awesome. Being able to leave the confines of my PC space wearing the Q3 headset whilst walking down the stairs with passthrough active is quite the novelty for me
I am not likely to go back to my Vive Pro, but I am not going to sell it either as it will be a nice backup in case something goes horribly wrong with my Q3 I think its a good headset, but it is getting a bit old in the tooth. (Admittedly, so am I)
One other advantage of the Quest 3 is Oculus’ OpenXR I believe is more efficient than Steam’s implementation (faster). Have no numbers to prove this one way or the other though.
Oh, not sure if you wear glasses but the Vive Pro is perfectly fine for wearing glasses in. (Q3 seems OK too).