For the endless options of how pick the settings for VR graphics (and the OpenXR render scale and reprojection options)….see the long but very very helpful posts from Cptlucky8 on here in this section. He has 2 posts, one for the G2 and another for the Index I think that detail all of his settings to get the best performance for his hardware…and then you can adjust from there for your hardware. Importantly, his testing helps to explain which settings have the largest impacts on the visuals and at what cost (cpu hit or GPU hit). A very important driver of results is the render scale in the sim and in OpenXR (or steam vr…some use steam with the g2 and others use windows mixed reality, both work). The render scale in the sim has a larger impact on the in cockpit screen clarity whereas the OpenXR render scale has a more noticeable impact on external visuals. Also, the LOD settings in sim have a big impact too. Lastly, don’t chase FPS but instead sim for smoothness and clarity as best you can with your hardware. Reprojection is a big choice too as it works great for some but others don’t like it, it’s a personal choice and has pros/cons. Here’s the Steam version of the excellent post I referenced and there is an equally as detailed one for WMR. Also put in the G2 version of the post.
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