I own DK2, CV1,Quest,GO,Rift S,Oddysey Plus and Reverb G1.
I don’t have any noticable SDE in the last 3 headsets listed. Not sure what software titles folks are using but I VR sim on FSX w/Flyinside Injection
2X resolution multiplier upsample, 120 degree FOV and 4X MSAA. Dials are clearly readable and SDE isn’t even something I remember unless I throw on the DK2,CV1,GO or Quest.
I’ve used all 3 other headsets with my FSX setup and surprisingly i get the best most crisp image from the Rift S the O+ has great colors and the Reverb has a beautiful image also but there is just something distinct about the Rift S pixel arrangement/pattern that simply just looks better than the rest in terms of clarity.
The view in my hmd isn’t that much less sharp than the 2d mirror image output in my videos.
Also the DA62 from Carenado is one of the most beautiful stereoscopic 3d visual experiences I’ve ever had…when I first sat in the cockpit in VR I was stuck there for 5 minutes just staring at the leather seats texture in 3d
The 2D video honestly doesn’t do it any justice and yes I physically climbed out of the cockpit and stood in front of the plane.
So yea I guess we just all have different eyes and experiences in VR or maybe its my particular vr injection because Flyinside gives me a great crisp visiuals in FSX where I can read all guages clearly and even lookin down at the terrain and make out every ground object without any eye strain.
I see so many gripes that people feel VR “just isn’t there yet”
Starting to feel people just aren’t knowledgeable of visual tweaking and using the technology to its fullest. Or they just never had a fully prepared PCVR experience.
I can do everything without removing the hmd thanks to leapmotion virtual hands, and the cool import virtual windows into cockpit options.
I even browse these forums,discord and youtube inside the cockpit on long flights.
Flyinside devs…Tony and Dan if you are here on these forums, just wanna say thank you for such underrated software its the best most feature filled VR flight sim experience I’ve head yet over native XP11 and P3D.
Anxious to see if Microsoft/Asobo can exceed these VR features and implementations. Till then I have no reason to go back to flying through the monitor.