Water exclusion polygons stopped working in 1.31.18.0 and are still broken in 1.31.22.0

Thank you Jummivana. Here is how to reproduce the scenario in the first post of this thread.

Open dev mode and travel to: 34.243973, -116.781015 (The closest airport is L35)
You should see a little lake. Usually in real life (and in Bing imagery) this is a dry lake.

Surround the lake with a polygon

Select (Properties → Water → Exclude → Water), and the lake does not disappear like it used to. All that happened is one corner is gone:

Next to that is an even bigger dry lake. With this dry lake, instead of only excluding a corner, it keeps one corner and excludes (almost) everything else:

Near that is a wastewater plant. As you can see, only half the water is being excluded:

This is how my mod is supposed to look:

This is how it now looks:

How it’s supposed to look:

How it now looks:

How it’s supposed to look:

How it now looks:

Also, the water changes when moving up and down in altitude:


The examples in this post are related to this mod: