Many thanks for that reactivity.
Another thing I noticed : before SU12 it was possible to create a polygon to exclude water and vegetation :
It’s no more possible, so we need 2 poly for the same area.
Why is it important : because when excluding water on a beach or in a bay, it often create some dark zones. The AI think that zones are vegetation and places trees. So we have a beach without water, but with trees… so most of the time we need to exclude both water and trees.
By looking at the XML, I can see that the tags for vegetation are in the XML, but in MSFS editor, only the Water exclusion is taken into account:

