Weird VR bugs, is it just me? Trivial, but maddening!

I’ve got a couple irritating bugs in VR, wondering if anyone else gets them. I’m using a 3090 10850k with the Reverb G2

  1. Sometimes the horizon has this grey wall/border appear when I move my head up and down. So if I bob my head a grey wall kind of jumps as well. Not sure if that makes sense but its maddening. I don’t get it every time, just sometimes.
    If you’re not sure what I mean, when you’re in VR can you bob your head up and down and see if anything happens? You’ll know it if you have this bug, the horizon line jumps up with a grey wall/border and its very, very distracting.
  2. Tree and house shadows don’t match in my lenses, the right eye is a different brightness from the left giving a weird stereoscopic effect. When I fly over lots of trees/houses it gives a shimmery appearance makes the image look pixelated. If I close one eye the problem is eliminated. I think this is the shader dir bug, but according to Asobo it is fixed.
    Does anyone else know what I’m talking about?
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Unsure about #2 but #1 has been happening since SU5, it never happened before that

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Thanks, glad to know its not just me! Do you know what the bug is called so I can add my vote to the bug log if there is one? I searched for horizon border, horizon jumping etc but couldn’t find anything.

I’m not sure it’s been logged anywhere, it’s the kinda thing that the Devs should notice and add to their internal tracker.

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There’s a lot of bug the devs ‘should’ notice. I definitely wouldn’s assume they have :sweat_smile:

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to 2. - There are other inconsistencies between the right and left eye. Shadows and reflections are just a small selection.

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Only the forum-thread was fixed… (closed as fixed) :joy: :cry:

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I have had number 1 since su5, I have mentioned it a few times but nobody else mentioned it so assumed it was a bug on my setup only! Can be really bad in certain cloud conditions.

I haven’t noticed 2 and think I may be better off not looking for it …

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Yes, I get annoyed about it every day and it massively breaks the immersion for me. :face_with_symbols_over_mouth:

Indeed, it’s my biggest annoyance with the sim. It makes everything look a little pixelated, like I need more resolution, but when I close one eye it completely goes away and the sim looks super pretty.

You can see it clearly when you fly lowish over some trees where the shadows are being cast at an angle. One eye gives a light shadow, the other a dark. It’s basically exactly what Captain Lucky describes but Asobo announced it was fixed in SU6 or SU7 I believe, so I figured I might be the only one with the issue.

I’m surprised it doesn’t get talked about more often as it really drags down the image quality in VR.

I wonder if some people don’t notice it because their resolution settings are lower so it doesn’t show, or they have less shadows and lower contact shadows details set so it doesn’t show as much? I might try experimenting with different shadow levels…

But yes, I agree it’s a horrible bug in VR. This sim would be so much prettier without it.

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I’ve been saying it for months, but I’m not being taken seriously. For people who are new to VR it’s not a problem, but after almost 6 years in dayly VR I see something like this.

But don’t worry, I’ll keep ranting every day until something happens. :rofl:

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Is there a bug fix request we can vote on or shall I make one? I think, from what I’m reading it’s basically the bug explained so expertly by Captain Lucky in his thread, that Asobo said was fixed, but actually isn’t?

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There are similar topics in the bug lists, but I think the one with the shadow has been deleted. Don’t feel like looking.

But I think the double mouse cursor and reflections are still there. The funny thing is that these bugs and worldscale would probably all be fixed if they incorporated Wide FOV. At least that’s how it was in most other applications.

It’s possible that it’s a bit more difficult in openXR.
Funny questions abound on the Khronos forums. But I can’t see through it anyway. :joy:

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I’ve added a bug fix request to the VR section for the horizon jumping grey wall bug.

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I’ve added another request for them to look at the viewdir shader bug again in the VR bug section. Hopefully if people vote they will notice it again.

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where is the link?

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I thought that was the point of the last update…to fix VR?

A look at the roadmap shows something else. :popcorn:

I wonder if this is the reason that I feel like I can’t get my IPD correct on 3 different headsets (Rift S and two Quest 2s).

The sim is the only thing that I use VR for and I’ve used it since the day it was released. Does an incorrect IPD cause the same type of appearance as what you’re referring to?