What ASOBO/MICROSOFT Must Address in Their Next Stream: MSFS 2024 Feels Like a Letdown, Incremental Changes, and Unkept Promises from MSFS 2020

I’m incredibly frustrated and disappointed with MSFS 2024. Over 200 € spent on a product that feels unfinished, riddled with bugs, and lacking proper testing. To make things worse, many of the promises made for MSFS 2020 remain unfulfilled, and now we’re paying for what feels like an incremental update disguised as a new simulator (which honestly would be fine, considering everything we’ve got, if it wasn’t more of a downgrade).


MSFS 2020: A Revolutionary Product

Before diving into my frustrations with MSFS 2024, I want to acknowledge the incredible foundation laid by MSFS 2020. For what we paid, MSFS 2020 delivered a groundbreaking simulator that changed the landscape of flight simulation.
Microsoft and Asobo repeatedly assured us that MSFS 2020 would be a 10-year product, evolving and improving over the decade. This promise gave many of us confidence to invest heavily in the platform.

And honestly, I didn’t mind paying for MSFS 2024 initially. Everything Microsoft and Asobo delivered for MSFS 2020—the world updates, content, and overall quality—felt like it justified the extra expense. I saw MSFS 2024 as a way for them to make some well-deserved money and continue supporting the simulator we love. But what we’ve received with MSFS 2024 feels incomplete, unpolished, and disconnected from the promises of the original platform. It’s hard not to feel let down.

The world updates brought stunning visuals and immersive realism to the platform, and the consistent stream of new content kept the community engaged. While some promised features remain missing, the sheer scope and ambition of MSFS 2020 made it a joy to use and a favorite among simmers worldwide.

It’s precisely because MSFS 2020 set such a high standard that the state of MSFS 2024 feels so disappointing in comparison.


Here’s What I’ve Experienced (and What Others Are Reporting):

VR Issues: The toolbar in VR is missing, no matter how much I tweak the settings. If the goggles aren’t on, it prompts me to click “OK,” but the option to click doesn’t even work. The menu just hangs, requiring a restart. VR feels worse than MSFS 2020, with degraded performance and persistent bugs. Many users have reported similar issues, including crashes when switching to VR mode.

Connectivity Dependency: Why is everything tied to the cloud now? If my internet is down or the server misbehaves, I’m locked out of the simulator. Even without photogrammetry, I should still be able to enjoy a functional simulator. Many users have noted that server issues can cause missing textures, blurred terrain, or even entire airports to disappear mid-flight.

Server Problems: The servers frequently experience interruptions, even after paying a premium for the product. “Connection lost” and “connection resumed” messages constantly pop up, disrupting immersion. I—and many others—should not spend more time troubleshooting connectivity issues than actually flying.

Performance Issues: While MSFS 2020 ran beautifully on my setup, MSFS 2024 struggles. Stuttering during complex approaches and FPS drops are common complaints, even from those with high-end hardware like mine (RTX 4090). Others have reported increased load times and memory leaks on longer flights.

Minimal Improvement from MSFS 2020: While the ground looks better, gameplay and functionality feel worse. Bushes and rocks pop up at the last second, ruining immersion during off-runway landings. Autopilot functionality, especially VNAV, remains inconsistent, and the overall experience feels like a downgrade.

Buggy UI and Features: The toolbar, flight planning menu, and ATC windows continue to experience glitches. Broken achievements, bush trips, and training missions are still unresolved issues carried over from MSFS 2020. Many users report that these longstanding problems should have been addressed by now.

No backwarfd compatibility: Developers all complaint…and i can’t view my scenery without issue in the sim for a lot of them

Visuals: Based on the video, trailers, … I was expecting something else. Honeslty, not that easy to tell the difference. In any case, not a huge leap forward such as once could expect (lookg at GTA4 - GTA5 - GTA6… for instance). Just had a flight around Bora bora, flat texture… it’s is still the same data from bing after all.

While most of these issues can be fixed over time, I’m really worried about the cloud agenda. For years, a lot of cockpit builders like me have hoped for MFS2020 to become more of a simulator than a game (like Xplane, P3D,…) but in my opinion, the new architecture is a massive step back for users like me.


Incremental Changes Disguised as a New Simulator

Beyond the shift to a cloud-based system, it feels like much of what’s new in MSFS 2024—like the updated UI and ground polygon improvements—could have been added to MSFS 2020 as a major update. Aside from the improved ground textures and environmental details, the simulator doesn’t feel like a true evolution. Many users in the community share the sentiment that this release feels more like a rebranding with incremental improvements than a full-fledged next-generation simulator.


Promised Features Still Undelivered in MSFS 2020

While MSFS 2020 was an incredible product, there were several features announced that remain incomplete or missing, even as MSFS 2024 charges users for an updated experience. Here’s what’s still lacking:

  1. DirectX 12 (DX12) Support: Still in indefinite beta status.
  2. Multithreading Enhancements: Performance improvements on multi-core CPUs remain minimal.
  3. Shared Cockpit Functionality: Promoted as a key feature but still absent.
  4. Dynamic Seasons: Promised early on but never implemented.
  5. Realistic Extreme Weather Conditions: The simulator still doesn’t fully simulate extreme weather scenarios accurately.
  6. Missions and Activities: Largely overlooked in 2020, now a major focus of MSFS 2024.
  7. Advanced AI Air Traffic Control (ATC): Implementation falls short of expectations.
  8. High-Fidelity Graphics: Visual fidelity does not match promotional materials.
  9. Aerodynamic Simulation: Still not at the level initially marketed.
  10. Ray Tracing: Announced but remains missing.

Despite these missing features, MSFS 2020’s world updates and overall experience felt worth the investment, which is why the shortcomings of MSFS 2024 are so disappointing.


A Concerning Shift Toward Cloud Dependency

The increasing reliance on cloud-based features feels like a step backward. While I understand the need for online capabilities to enhance realism, users should have the option to play offline in case of connectivity issues or server downtime. At a minimum, adding an “Offline Mode” button would go a long way in addressing this frustration.

It’s hard not to feel like this shift is more about cost-saving measures than improving the user experience. Cloud-based features may reduce local data requirements for developers, but they shouldn’t come at the expense of basic functionality for end users. This approach risks alienating loyal players who supported MSFS 2020 for its groundbreaking innovation.


My Trust in Asobo and Microsoft

Despite these frustrations, I still trust Asobo and Microsoft to address these issues and deliver a simulator worthy of their reputation. However, I strongly believe these concerns need to be officially acknowledged in the next developer podcast to prevent further anger within the community.

Right now, many of us feel like we’ve been fooled. Hearing directly from Asobo and Microsoft on how they plan to address these issues is critical for restoring trust. Their transparency and commitment are key to moving forward.


Final Thoughts

MSFS 2020 set the bar high, and for what we paid, it delivered an experience that exceeded expectations. MSFS 2024 has left many in the community feeling disappointed, not just because of the bugs, but because it seems to undermine the trust we placed in Asobo and Microsoft to honor their promises.

If these issues aren’t addressed, the risk of alienating a loyal and passionate community grows. Please prioritize addressing these problems and delivering on your promises. The MSFS community deserves nothing less.

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Yes. What I will never understand is why they didn’t use FS 2020 as the minimum STARTING POINT for FS 2024.

Instead, we have regression in almost all aspects of the “sim”. It’s like we are starting all over again.

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Moreover, it is unbelievable that only a few bugs official have been logged out of the dozens of bugs and issues reported by the community.

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There are in excess of 500 bugs reported, but only a handful are officially logged as bugs.

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I understand your frustration. Waiting for appologies and acknowledgment of the numerous problems and getting a “we’re very proud” is hard even though they can be proud : in some aspects, this is a real step-up.

I agree with you, the all in cloud strategy is terrible for users, especially when local storage no longer costs anything.

What I fear is that fixing all the broken things of msfs2024 will take months or years through multiple updates bringing solutions and new problems on the way :frowning:

The list is long and in all the aspects of the sim

  • Broken flight model of default planes (most of them)
  • Peripheral over-sensibility
  • LODs problems everytime, everywhere, killing immersion
  • Retro-compatibility from msfs2020
  • Major bugs in carrer system, punishing and making rage quitting
  • Optimisations are not there…

And during that time, the ecosystem is struggling. Developper studios have a ton of extra-work only to get compatibility where that was not supposed to be, having to deal with regressions, learning a brand new system for native mods, not having access to basic parts that are now encrypted. The list goes on…

The beta phase is gonna be long while the expectations of a final release are already there…

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I’m betting there’s some intellectual property issues floating around that they had to put away. WMR, G2, Aero, 2020, etc…New start, new contracts perhaps, just speculating. Anyway, I don’t think it matters. Let’s hope they got it right this time.

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On PC, yes, but not on the console. I think the XBox market is one of the key reasons for this decision. The idea is not bad per se, I mean PC users can just increase their rolling cache size to take advantage of the local storage capacity. In theory this can work perfectly (in practice though …).

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Building a solid foundation gamers, simmers and developers can rely on is key. 2020 felt like they wanted to go that way. Introducing new features step by step, with care to not break what is already there and care for the core functions. With 2024 its hard to understand what MS/Asobo are targeting for. So much seems to be autogenerated and not tested at all - like they didnt find someone in the company to try the Sim from Flightplanning to final approach. Or may be the guy who was supposed to do it was feeding the giraffes all day long - who knows :wink:

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YES! This leaves me with little faith that MS and Asobo will do the right thing.

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Didn’t MS learn anything from Windows 8? They went overboard in targeting the mobile market, only to pi$$ off the vast majority of desktop/laptop and corporate users.

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I want an explanation as to the numerous VR issues and why they were allowed to remain unfixed for release, I want an explanation on why they saw fit to release a blatant Early Access title without informing the general public, I want an explanation with precise details on when these bugs and issues will be fixed not empty promises and self proclaimed pats on the back.

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That strategy failed miserably. Performance in Xbox is also horrendous (much inferior to 2020), to the point that many aircraft and areas are “off limits” due to risk of the sim crashing

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We are in an odd place. If I knew 2020 would continue to be supported from 3rd party devs, I would not be here on 2024. I do like career modes, and I played FSEconomy on 2020 and loved it. I would still be there if I didn’t think everyone was going to move to 2024 no matter what. Doesn’t matter the state of the game, doesn’t matter how bad it is. Nothing matters, all that matters is it’s the next game and so we move on.

X-Plane is not a competitor to this game no matter how much people want it to be. Their flight model is better, no doubt. However, everything else is worse. On top of that, their developers actively insult the intelligence of their own player base. They seem to be actively trying to push people away from their game.

For someone like me, who wants an accurate GA flight model and some kind of career mode (3rd party is fine), we get the short end of the stick here. No continued 3rd party support for 2020 and 2024 career and GA flight model is so horrendously bad that you don’t want to play it.

We live in this scenario where there have been some unbelievable accomplishments in flight simming no one ever thought would happen, but also the quality of these products has went off a cliff.

I really wish they could commit to leaving a small team on 2020 permanently to fix bugs and make small updates to convince 3rd party devs they can stick with the game too.

I’m a software dev by trade, maybe I’m being pessimistic, but the sheer quantity of bugs that are confirmed and reproducible in the bug forums is going to take years to cover. How did they start with a working and successful code base (2020), branch from it, and come out with something this bad? Not only that, how did they not pull bug fixes from 2020 to get them for free? It’s clearly a branched development, so why wouldn’t you pull before release?

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Nearly all the bugs I’ve seen filed are closed as ‘features’.

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Hello,
I know you’re upset, and believe me, there are a number of things I’m upset about. I know that a lot of the community wants shared cockpit. But may I ask, when was shared cockpit “promoted as a key feature” of MSFS 2024?

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To say 2024 should have been an add-on to 2020 instead of a new sim is a non-starter for me.

2020 was an albatross around the neck to the ssd’s of many users, especially console users where upgrading storage can be expensive.
Eventually it wouldn’t have even fit on the Series S ssd.

There are obviously bugs and technical issues to be fixed but from my perspective, 2024 is still in its infancy.
There will be new content and improvements just like we got in 2020 in the coming weeks, months and years.

If you aren’t patient enough to wait for the sim to be where you demand it then by all means continue with 2020.
In the meantime, I’ll continue to enjoy 2024 and won’t give another thought to 2020 other than being happy that I have about 300 GB’s of storage back.

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Pure speculation, but corporate dynamics, financials, and calling it MSFS 2024 put the developers into a corner. It was going to be released in 2024. No delays. No choice. This was not a developer issue.

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Its 2024. Cloud based gaming/simming is the future whether people like it or not. There wasn’t a dedicated offline mode for FS2020 so its obvious why its even less likely there would be one for FS2024.

But FS2020 has had four years to mature with all the sim and world updates in that time. FS2024 hasn’t been out two weeks yet. Is there any chance some people on this forum are going to give it a bit of time to bed in and slowly grow like FS2020 did? Its curious why there’s so little patience on this forum now when everything we know about FS2020 has taught us that we need to give things a little time.

FS2020 was a bare bones bug ridden mess at launch. Have people forgotten that? And it managed to set such a high standard purely because of its revolutionary cloud based world streaming, which you’re now upset about an over reliance on?

Completely disagree with that. I think its pretty obvious why they had to make a whole new simulator. They couldn’t just keep on chucking everything and the kitchen sink into an increasingly old and creaking FS2020 which was bursting at the seams.

Have you noticed how fast FS2024 launches now? Have you noticed how fast you get into flights? Thats your whole new flight sim right there. They couldn’t have done that with a mere sim update to FS2020.

Very much this. FS2024 is a god send and a massive step forward in cloud based flight simming. Yes there’s been launch issues but there was with FS2020 and once they got sorted people didn’t look back.

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Thank you! What you said is 100% true! MS/Asobo…now its your turn! Do not disappoint us!

If xbox was a key driver for the change to cloud then they missed the mark there as well. MSFS 2024 is abysmal on Xbox. Every aspect was poorly executed to the point where it isn’t playable.

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