What ASOBO/MICROSOFT Must Address in Their Next Stream: MSFS 2024 Feels Like a Letdown, Incremental Changes, and Unkept Promises from MSFS 2020

They said they can’t implement seasons in 2020 because of the engine

A product with a lot of potential, I understand what they wanted to do, and on several points of view it’s amazing… but it was not ready for 2024… and I’m worried about having to wait a few years to have a good simulator and having invested several more $$$ for good planes and starting all over again with the next version… 2026 ?! :wink:

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…and REX Accu Seasons did … lol

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No doubt in my mind now that 2024 was a last minute rush out the door just like 2020 was. Maybe not worse but certainly not better. What’s more given the negative response to 2020 for being released in a poor unfinished state I was foolishly hoping 2024 was going to be released in a better state.

The farce with launch day I think most of us will get past and forget quite quickly. Constant CTD’s and other flawed features not so much. 2020 really took a good 18+ months to get it somewhat on the right track, I don’t suppose many of us are going to be that lenient this time around.

MSFS-2024 does have the potential to be really good flight sim and I am sure in time it will be the sim it ought to have been… but it should have been a hell of a lot closer at launch.

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So you are not going to use any of your 2020 3rd party scenery for 2024?
Otherwise how are you saving SSD space outside of the install?

And how do you think the bandwidth issues will be solved?
There is no magic wand there.

What I favour is giving the option for users to download some content instead of stream it, aircraft and scenery options would be nice.

I agree bugs will eventually be solved and missing content added and existing content improved upon, but t that is not an argument that this is a good release.

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Players who are dissatisfied with the poorly made airports, planes, and landscapes that come with the game still need hard drives to store a large amount of resources. MSFS2024 only solves the world and city updates of streaming media.

I don’t think 2020 going cloud based is a good reason to pay the price of a new triple A release.
Also as already expressed, what are you doing with your old 2020 3rd party content if not using for 2024?
Or has it magically disappeared off your drive into the cloud ether?
A similar argument can be made for loading times.
If you are loading in 3rd party content from your SSD then they will be similar.
Mine were never that long anyway in 2020, about 45 secs average on a NVMe

Stating the cloud is a win also ignores the fact that many users are having issues with it being cloud based.
Will these be solved?
If it is just a bandwidth issue which appears to be the case, then likely no, not unless they let user download some of the content onto a local drive and have the sim access that.
It seems technically doable and would be the best of both Worlds.

I don’t consider bug fixes to be “free updates”.

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Downloading once is far healthier for your SSD than constantly reading and writing to it in a cache. I’m confused by your comments.

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You’ll have the option to install marketplace aircraft, airports, scenery, etc. I assume that’ll come when the marketplace opens.

I only own aircraft addons in 2020. The handful that I really like will be installed and the rest can remain streaming.

I don’t envision 2024 having even a fraction of the install footprint that 2020 had.

I think there will be optimizations to the streaming tech over time and the same for LOD issues some are having.

At the start of the trailers it states “in game footage”
But I haven’t seen the visuals of the trailer reproduced.
I fly low and slow mainly so was very excited about the touted improvements to surface level detail, the new photogrammetry cities, hi res satellite imagery, the new LIDAR, the new ground scattering, the new wash effects and scenery interaction and the new ground scattering tech along with AI improvements to scenery, it all sounded wonderful, but where is it?
Can anyone reproduce the visuals of the trailer below?
Can anyone see the new improved satellite imagery, photogrammetry cities, LIDAR improved landscapes, crops interacting with wash and lush green fields etc?

If and when the game has all the stated improvements listed above and looks and plays like the trailer I will buy it because I held off pre-purchase when it looked more and more like the sim wasn’t ready for release.
The SDK being released to 3rd party Devs just a month before release and missing core components and in a bugged state set alarm bells ringing along with the limited nature of testing, lack of pre-release hype or new imagery in launch week and of course the Marketplace being pulled.

I do hope they can give us the sim that was promised over the coming months.

Trailer visuals.

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More like they were planning on making seasons an MSFS 2024 exclusive so that it could sell. Like the other guy said, REX managed to do it. It’s Business 101

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Im gonna keep stressing this…We still cannot save a flight with flight plan in 2020. Been waiting 4 years and still waiting.

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Thank you. That is exactly what is bothering those here who are complaining. Products with years of development, whether software, appliances, TV’s, computers, OS updates… are supposed to work when you pay for them.
We make excuses for this sim because we like what it is SUPPOSED to do, and have faith that, eventually, it will. We make excses for MS or Asobo because it is such a huge undertaking and the things that work are so amazing. But the fact that it was released in this condition is not excusable. I know some people here have posted that other “games” have had bugs and issues at launch. But, get real- they have not been this buggy. Some people here say “look at how bad 2020 was and how much better it is after 4 years…” That makes this release even more hard to understand. Did they not learn from their mistakes? Did they not read all the angry posts back then wondering why 2020 was released too early?
I will wait for a couple of big updates before giving them my money.

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I could not possibly agree with this post more than I do right now. You nailed it. If they had come out and told us that they would be releasing an incomplete and buggy mess on Nov. 19, and therefore would be selling it at a significantly reduced price, then there would be no point in raising issues. Asking us for full price at release but not delivering a full product, is ripping off your customers and forcing them to fund the development of a product that you marketed as ready to play on day one.

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The developers of MSFS 2024 share one thing in common with the developers of P3D v6 and X-Plane 12 – all of them should have stuck with their previous versions and continued to improve those versions, instead of starting all over.

P3D v6 largely broke compatibility with v5, while providing very minimal improvements. X-Plane 12 was likewise greeted as a huge disappointment, due to its shoddy, flickering graphics and dark cockpits, while also breaking compatibility with v11 in many cases.

MSFS 2024 has also been poorly received due to server problems and innumerable bugs. My own pet peeve with MSFS 2024 – before I requested and received a refund – was the completely unnecessary remapping of the keyboard and controller inputs. I’ve always used an XBox controlled connected to my PC via a USB cable. In MSFS 2020, the controller worked perfectly out of the box. With MSFS 2024, however, the POV mappings are totally reversed. In external view, you move the POV stick left to move right, and right to move left, up to move down, and down to move up. This is absolutely maddening and mindless. Whoever made this remapping decision had clearly never actually used MSFS with an XBox controller (whether playing on XBox or a PC). Trying to re-remap the POV stick on the XBox controller myself was a nightmare. I’m sure it can be done. But as the saying goes – and this applies to MSFS 2024, P3D v6, and X-Plane 12 – “If it ain’t broke, don’t fix it,” especially when the “fixes” bring about a lot more trouble than they’re worth.

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Whilst they do seem to have regressed in a few areas, I’m on board with the idea that they’ve had to dump large sections of FS2020 due to old FSX code, or licencing issues. In the long run, this will be a good thing.
I also believe it had to release on this date, regardless if it was ready yet or not. That was probably out of Asobo’s hands. So they’ve given as much as they could for release, again.

If you’re not happy with it currently, grab your refund or simply wait for an update or two. Go back to FS2020. But moving forward, I firmly believe FS2024 will surpass FS2020, with one caveat - they keep their servers working well.

TDLR: What we paid for, is a newer code base in order to grow with.

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This sentiment has been stated here many times in one form or another.

Do we know what they can do now that they couldn’t before?

I understand they say the move to streaming is a good thing. That’s debatable now, but maybe will come true.

Did they need to start over to accommodate the career mode?

Did they need changes to support more complex planes?

For 4000 times more detail?

Easier and faster bug fixes?

I’m not trying to be an ■■■. I really want to know what should I expect that wasn’t possible before?

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Yes we do.

FS2020 was hitting so many coding limitations I’ve lost count.
The horizon bug was just one to mention. You can find the others yourself. They were discussed at extreme (and sometimes hysteric) lengths.

Streaming is required if you wish to see other aircraft as they are (or similar). It’s also required for multi-cockpit.

Career mode is just a bunch of code. Nothing special there.

Their new code base has introduced more data points. Again this was discussed at length.

Everyone needs to get their head down a little, take a nice refreshing drink, seriously. If you don’t wish to, nothing stopping you from loading FS2020 again.

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To do what?

Are they adding that?

Ok, that would be nice I guess. On PC I was using Multiplayer Model Matching and that was reasonably good.