Personally for me, I agree with many of you points here. VR is not really on my radar as that has never been my thing but if Asobo promised VR, then it should be functional.
I also do not like the always online connectivity where everything has to be streamed. I do not like who the aircraft have to be streamed, airports, and the entire world. I understand the photogrammetry having to be streamed because of how large it is but airports and aircraft should remain local. I also do not like that when we do lose internet connection or the servers go down we essentially are locked out of the sim because of how heavy dependent it is on the cloud. This where X-Plane has the biggest advantage because since everything is local it runs without a internet connection. Best part is the entire world is installed and you can fly to it no matter what, even if you did not download the higher resolution scenery from the installer. That is what Asobo should have done, created a offline world that would be used as backup if the online connection ever goes out, it will revert to the downloaded high resolution scenery or a basic earth sandbox if people choose not to install it. I get this can chew up a lot of space, but make it a option for the people who do want to download it and keep it local so we can continue using the sim without internet.
Servers problems I acknowledge with you that it does exist, I rarely had any for myself except launch day. There was also one time where I did a flight from KLAX to CYYC only for 4 hours later to be arriving at night with IFR condition and noticing that as soon as my plane touched the ground, the scenery never streamed in at all even after waiting 5 minutes. That was a big mood killer and I just quit the sim right there.
Performance also hasn’t been a problem for me, been getting 55-70 fps with the Fenix aircraft and 3rd party add on airports at Ultra settings, I am guessing this is server dependent too and how it streams the world.
The one I disagree with you completely is the minimal improvements from 2020. There have been major improvements in 2024, like you mentioned ground textures, however flight dynamics has also been majorly and I mean majorly improved. The ground handling of each aircraft is a million times better than 2020, the updated CFD simulations actually feels really well, the addition to wake turbulence and the default aircraft such as the inibuilds ones feel amazing. They actually feel that they carry weight and inertia. The default one from Asobo obviously are not going to justify the flight model they have, I did not expect nothing less from there side. That is where the 3rd part aircraft will shine out in. It sucks that they have to rely on 3rd party add ons but that is they way how flight simming has always been whether it had been FSX, P3D, X-Plane, and even MSFS, 3rd party devs are the one who always pushed the sims systems to the limits and showing what it is capable of doing. Let alone the new lighting engine they have that is capable for raytraced shadows and reflections. While they majorly improved a lot of those things, it does feel like a step back because of the streaming situation, that is the major gripe and concern as of now. This alone overshadows the positives of the sim.
The UI is another thing I fully agree, it feels so outdated and slow. The control key bindings is absolutely broken and does not make sense at all. It defiantly needs a redesign to feel more functional and optimize it to feel more snappier and have better performance.
Majority of your point I fully agree minus the minimal improvements you mentioned there. I really hope Asobo has a plan for the streaming situation especially for the ones not fortunate to be able to get high speed internet in their area. As of now there best route is to just give us a offline sim, use photogrammetry as the primary means of streaming in the world data while allowing us to locally install aircraft and airports. Once the online connectivity is gone, switch it over to the offline world