DensestSnail693:
As I’ve said elsewhere the only way you’re going to get a good test is in LOD levels or you are always going to be gpu limited.
Set everything ultra except LOD and raise that incrementally until just before the lesser cpu starts to struggle and then compare …
Agreed with this, would love to see this test done.
As a further example of GPU limitation see the below interesting post where a high resolution / VR user downclocked his 5ghz CPU to 3.6ghz and saw no difference in MSFS :
Just an update on how much CPU doesn’t really matter in FS2020 in high resolution scenarios, I ran a test flight on the ground at KLGA RWY 31, 787-10 and mostly cloudy conditions to give the sim as much of a workload as possible.
I’m running in VR at 90 OXR/100 TAA, giving a resolution per eye of 2988x2924 per eye, so roughly 6K resolution. The top half of VR settings are on ultra and the bottom half are on high. These are the settings I actually use in VR.
Here’s the result:
Firstly at my ov…