What did you do in MSFS today? (Part 1)

Well done.

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Mixed feelings. Over the years, Iā€™d switch from yoke/throttles to stick/throttle depending on the plane. Cumbersome, so Iā€™d clump stick flights together and yoke flights similarly. Now, I notice Iā€™m just using the yoke for everything. I know, for sure, Iā€™ll go with the stick and single throttle whenever helicopters are incorporated into the works.
BTW, how do you like the Honeycomb? Iā€™m wondering if I should retire my old CH as itā€™s over two decades, now.
Cheers!

I Want!!!

Last Night i flew from Wolverhampton to Thruxton using only VOR. following SWB VOR and intercepting CPT VOR at the airfield. entered downwind the standard traffic pattern for 34 and full stop landing.

after 2 weeks of pretty consistent CTDā€™s and a few days on Very Low settings somehow i got a smooth flight on ULTRA. specs i7 6600k RX 580 8gb 16gb ddr4.

Excellent! I spent my early childhood years just North of Wolverhampton in Coven Heath on what was then called the Stafford Road (Iā€™m an Aussie by birth, but my parents were English and my dad was from Wolverhampton). My old house is still there and I have flown around it many times in the sim. I can even spot the creek where I went tiddler fishing with my little net on a pole when I was six years old. I used to wave at the steam trains as they passed nearby and the fireman would wave back.

Wow, just shows what technology can do for you to bring these memories back. Iā€™m from near there just near Dudley so I was at the airport IRL last Saturday. fantastic sausage and egg bap and plenty of GA activity.

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Good man you are. I flew GA and gliders, even gyrocopters in real life here in Oz many years ago, retired for medical reasons now, so this sim is just the beeā€™s knees for me. Oh, and my auntieā€™s family lived on the Dudley road in Wolverhampton; many happy memories of visiting for Christmas there, including a white one in the 1950ā€™s.

Happy flying!

Your body will learn! :slight_smile:

Been thinking about rudder pedals myself. I am currently using the twist grip on my joystick to control the rudder. I would be interested to know how you get on with your pedals.

Wishing you good luck and blue skies

I flew some more last night with the Honeycomb and I liked it. I have never touched a yoke before and am noticing that I want to push ā€œupā€ on the yoke instead of ā€œforwardā€ to go down. That was weird too.

It is great having the new extra buttons to map. The action is smooth and responsive. Itā€™s a little bit tight but like others have said, it will smooth out over time. It is the forward/backward motion that is tight. But, it is mostly the Yoke Actuator that is off!

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Rudder pedals in this sim are the very devil until you get them set right. The options to set the sensitivity and exponential curves are not as good as they could be (I speak as someone who has to do this with transmitters for r/c model planes where landing a plane coming towards you is hard enough as it is).
Get it wrong and you are all over the place in this sim on take off and landings; just as bad, you canā€™t easily fly coordinated turns when in the air, or finely control side slipping on approach or centre on final.
I have the Thrustmaster pedals and I have to say I hate them, but have learnt to set them up so they are tolerable. I suspect most other affordable pedals are probably just as crummy.
Nothing like the feel of the real thing for sure. I should post my settings, but itā€™s late here and Iā€™m tired and off to bed. But you need a decent dead zone and a curve that is very mild around the centre mark.

Oh and donā€™t push against your other foot, just ease on one foot and ease off the other at the same time. Also take your shoes off and use just socks or bare feet with affordable PC rudder pedals, it helps a lot, at least for meā€¦Iā€™m old and the signals from my feet take ages to reach my noodle.

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Thanks for the advice, Mate!

So far, so good with the pedals. Right pedal to go right is weird too. I have tweaked the sensitivity. Think about it. You push up on the yoke with your left hand to go right. But, you push the right pedal to go right? I bet it goes back to 1910-1930 and the pulley systems they had to use to push/pull the rudder.

Sorry for the thread derailing, everyone.

What a GREAT day!!!

My overpriced joystick arrived last night; I hooked it up, had a gander at how FS mapped the buttons; and went for a test ride.

I am 71, have never flown, nor do I play any other flight sim (or flying game). Iā€™ve got a large, Stage-1 meningioma (coming out next month) causing me some hand-eye issues; serious hand tremors; and rheumatoid arthritis that makes holding the stick with authority kind of a challenge ā€“ but I am adventurous :slight_smile:

When I was little, my paternal grandparents lived in Beaverton, Oregon, and owing to their long midwestern roots, they loved driving to the Oregon Coast, and I was quite often along for the ride.

So, with todayā€™s first real solo flight (no co-pilot whatsoever), I took off from Pearson Airpark, in Vancouver, Washington, and followed Interstate-5 to downtown Portland, then west toward Beaverton. I picked up the old Sunset Highway and followed it out of the mountains to Tillamook. When I reached the coast, I turned north and landed on the beach at Seaside, Oregon. It was a totally beautiful flight ā€“ I never exceeded 2000 feet altitude, and following the old twisty highway meant I had to thread my way through the coastal range. Picture below is my Cessna 152 stopped on the beach ā€“ I couldnā€™t resist the easy beach landing.

I know this wonā€™t sound like much to you old hands, but this was huge for me. I now know I can do this. I crab a lot about FSā€™s current flaws, but todayā€™s solo flight puts all that out of mind.

PS: Was so amped about the foregoing, I researched how to do a cold start , lifted off the beach and followed the Columbia River east, back to Vancouver (Pearson Airpark). I stuck my landing, but the plane veered unexpectedly off the runway ā€“ wasnā€™t pretty, but I got down safe and didnā€™t break anything. :smiley:

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Fun, ainā€™t it? I did something similar a few days ago. An 11 year old was looking over my shoulder and asked if the Egyptian pyramids were in the game. 'Letā€™s see ā€™ I said. Located Cairo, flew off to the desert and there they were. Circled around them with the Drone, then landed the 172 next to the Sphinx. ā€˜Coolā€™ he said. ā€˜even the sight-seeing buses are there and you didnā€™t crash into them!ā€™
Couldnā€™t lift off, too bumpy to roll up to speed.

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Cool, Gunny! (BTW, Iā€™m a retired Marine MSgt). So many things I want to explore ā€“ especially hoping an aircraft capable of takeoffs/landings at Lukla (near Mt Everest) will be introduced.

Tried my hand at making the Nagoyako facilities into a 3-D scenery. Messed up the water, but I think Iā€™m onto something. I wish I was more patient. I still donā€™t get the controls and messed up a few times. At least it does not mess up the game when you get out of developerā€™s mode. I need to get google water below the gameā€™s enough that it matches the gameā€™s, but still high enough that I get the google land scenery. If I get it to work it will look something like this. This makes me respect the developers even more knowing how confounded it is.
https://goo.gl/maps/U3k1Ytp1yn2UoCjt9

I had a great viewing/spectating of JFK online west europe server past 40 minutes ago, plenty of airport activity

Iā€™m not sure when to upload on youtube, maybe tomorrow or sunday

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Took my experimental Flight Design CTLS with a retrofitted Pipistrel E-881 electric engine (weight and engine performance) to itā€™s ceiling in ISA atmosphere.

Got to 16000 ft, which was a lot.

Going back down took some time ā€¦

A little high on final, crabbing it in.

Still 23% battery left!

Some questions raised by my test:

  • Shaft Thrust is much lower for the same RPM at altitude. Is that because of the loss of efficiency or the fuel brun with lower air density, OR is it because less thrust is required to turn the prop at the same RPM because of the reduced air density?
  • If itā€™s the former, I think I must eliminate that effect because I doubt an electric engine efficiency has a relation to air density
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Improved the scenery, but still some water flickers, though not all the time.

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I donā€™t think it works that way. That bridge hasnā€™t been modelled specifically for that location and placed there. If it had it wouldnā€™t broken.

This bridged was included using AI routines probably from blackshark.ai so I suspect thatā€™s a mechanic which needs refinement to cover more edge cases, itā€™s the same in Seattle and New York, well everywhere really.