What do we need to be able to run this game smoothly?

I have uninstalled fs 2024. I will try it again after SU3. Like many others, I am totally disgusted with fs 2024. Every update has caused me more problems than I started with. I can’t fly anywhere in Europe without a CTD before I press the Start Flight button or shortly after takeoff. North America is about the only place I can get off the ground and stay flying for any length of time. I have ZERO issues with FS 2020. If FS 2020 had the graphics that FS 2024 has, I’d stay there and permanently uninstall FS 2024 unless the creators can get their “stuff” together and release a good working platform.

3 Likes

I have tried. Not a DLSS fan. Too much is lost in the visual quality, even with DLAA. TAA is the only way to go to truly enjoy the visual beauty that is MSFS 2020 and 2024.

In 4K DLAA is pin sharp and gives better AA than TAA. Use what works for you but I can only tell you what I experience.

@DaveInTulsa That can only be a problem on your specific install because there are plenty of us flying around in 2024 without issue. SU2 is a big improvement generally.

4 Likes

DLAA doesn’t provide enough of a boost in FPS to justify even a minimal loss in visual quality IMHO. A smooth running game is all that matters–whether you’re pushing 40 FPS or 120 really doesn’t matter as long as the movement on the screen is smooth. A sharp eye can tell the difference between DLAA and TAA, so we can agree to disagree on which is better AA. It’s pretty clear to me on my monitor at its native resolution that TAA has the upper hand. But, yes, to each their own.

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I’m not entirely sure you understand what DLAA is.

DLAA isn’t meant to give an FPS boost, if anything it gives a performance hit. DLAA is the acronym for ‘Deep Learning Anti Aliasing’ which means it uses AI to provide better AA than the alternatives. It renders at your native screen resolution so no upscaling is involved. TAA is the more traditional method of AA.

For what it’s worth;

Key Differences:

  • Implementation:

DLAA is an AI-based anti-aliasing technology developed by Nvidia, while TAA is a more common, traditional anti-aliasing method found in many games.

  • Image Quality:

DLAA generally produces a sharper, cleaner image compared to TAA, especially when it comes to handling small meshes and reducing shimmering.

  • Performance:

TAA typically offers better performance than DLAA, as it is a less computationally intensive method.

  • Artifacts:

TAA can sometimes introduce artifacts like shimmering or ghosting, while DLAA, while generally better, may still exhibit some artifacts in certain situations.

  • Compatibility:

DLAA is currently an Nvidia-specific technology, while TAA is more widely supported across various game engines and platforms.

When to choose which:

  • Prioritize image quality:

If you prioritize the clearest, sharpest possible image, and your hardware can handle the performance demands, DLAA is often the better choice.

  • Prioritize performance:

If you need to maintain a higher frame rate, or your hardware is not powerful enough to run DLAA, TAA may be a better option.

5 Likes

I´m also quite happy with the sim at the moment.

Runing a 9950X3D 64 GB of DDR 6000 Memmory with a GTX 4090 watercooled.

I´m sitting at EGLL with the A350 from inibuilds with AIG AI Traffic manager showing 200 other planes around me LOD at ground 150 at 4k Resolution (Samsung Odyssey Ark Monitor) and I have 40-45 FPS. (FG and DLAA on)

For me the big change was when I disabled the Developer Plugin. I always had it runing to see whats “blocking” good frames and to see the framerates etc. And i could not understand why my performance was so bad or the same as with my 7950X3D

Last week I disabled the plugin by mistake and whhhhoooossschhh butter smooth with high settings also with the PMDG 777-200ER no issiues.

Currently i´m absolutely happy with SU2

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I think DLAA also had to be learned on a game per game basis, which would be done by Nvidia themselves, and baked into the driver unless I am remembering it incorrectly. I didn’t think it was something you could turn on for any random game.

It’s possible I am conflating DLAA with DLSS though.

1 Like

It works for me in FS2024 without stuttering with 60fps, full hd on high. RTX4060.

NVIDIA DRIVER 566.14 with DLSS4 Quality, FG FSR 3, LODs at 100, Preset K and Vsync on.

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I use that same driver.

There is no such thing as a developer plugin. Do you mean the SDK? Like how did you manage to “disable” that?

developer Mode

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"What exactly do we need to be able to run this game smoothly? "

  • 2 to 3 years patience?

I feel your pain, I’m flying 2020 and although I have 2024 installed and setup, I consider it a digital paperweight sitting on my hard drive to be picked up sometime in the future.

I have a 3 year old 4090 based system which was then a beast..
It’s a mystery to me how people can fly with 2024 consistently.

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Because people are having different experiences.

Hi, am running a 3070ti at 1440p and 60fps without stutters. I have this is my buffer as a recipe:

  1. I have set the NVIDIA driver Control Panel to limit to 60.
  2. I use the NVIDIA Vsync “adaptive” setting.
  3. Then in MSFS 2024 Frame Generation is AMF FSR 3… defaults to 2X.
  4. Monitor also has to run at 60Hz and the same settings like 1440p as the game.

For testing you put all the game setting to low, have no other programs running, use a simple plane like the C-172 and a simple airport… try this first then add in detail.

There are a lot of add ins that are said to help but if this does not work nothing will help.

I have a 9800x3d, 6000 cl30 corsair dominator ram, ROG astral 5090, m.2 4 terabyte ssd all on a ROG strix 670e motherboard. I have everything maxed out using 3440x1440 ultrawide, 2.25 DLDSR with TAA and 125% in game render. I have 3 x multi frame set via nvidia app. It is super smooth and the best experience I have had to date on MSFS24.

A bit more context would be helpful to allow for a better comparison — for instance, which aircraft types you’re using and which locations you’re flying in. Are both LOD settings set to maximum (400/200)? Are dynamic settings enabled or disabled? Is HAGS (Hardware-Accelerated GPU Scheduling) and Resizable BAR enabled? Thx :saluting_face:

Good to know. Your system is pretty much identical to mine! I hadn’t tried the Nvidia app FG. Will try that and report back. Do you have Vsync on in the game setting?

My point was it shouldn’t matter. If you have the best possible system available which is way ahead of anything they are requiring, you should be able to max everything out and run it smoothly!
But for reference: I am flying Fenix (A319), TLOD 300, OLOD 200, dynamic setting off, HAGS off and not using resize bar. Flying OMDB for example with AI planes, is stutter fest…

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Why is HAGS off? You need that for frame generation!

Without wanting to sound like a broken record, with the setup you have something isn’t right somewhere and it isn’t the game.

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Try it:

Iam now using AMD FSR3 (latest swap) with DLAA or DLSS (dlss latest swap).

NVIDIA controlpanel vsync on, ingame vsync off.

60 hz 4K Monitor.

Nearly all on Ultra OR High except tex res. at med or low.

Fauna, airtraffic and airportquality at off.

Lods at about 100 to 150.

Rbar and Hags on.

Rolling Cache at 512gb

Zoomlevel in Cockpit 35.

Iam getting really nearly good stutterfree results overall with a C-Titan for example at Aerosoft EDDF or Fenix at Ini EGGL.

Using also Track ir, stream deck(iPad), Charts (iPad) , simlink, FSrealistic, Simhaptic.

9800x3d , rtx 5080, 64 gb ram, 3x 2TB M2 ssd, win 11 home.