There’s no explanation that I can find of what actually happens or how to use it.
There are three levels of detail… low, medium, high. If you cache an airport at low quality, does that mean msfs won’t download the high quality imagery when I get close and I will be stuck at low quality, or does low quality mean long range scenery, and high quality means nearby and highest quality available? Does high quality mean higher than what I would get if I were flying around with normally downloaded scenery? Does the low quality cache get replaced by downloaded high-quality imagery when I fly close?
Does anyone know how it works? I would like to cache the area that I fly often to save on data (in case the rolling cache is too small), but not if it decreases the imagery quality…
“MSFS has implemented a useful manual scenery caching capability that enables users to predownload custom scenery regions to their hard drives. Once these cached areas are stored locally, scenery data will no longer be streamed when flying over these regions. This provides a noticeable performance improvement since MSFS no longer needs to share CPU/GPU resources to stream data while flying over your custom regions. This capability is very flexible and offers nearly infinite solutions for every user.”…
Very good guide!
*One note - seems you can increase the size of the Manual Cache after its created, but supposedly can not decrease the size.
My understanding is that manual cache is not going to get deleted automatically when limit is reached. It also allows players with limited internet connection to pre-download certain areas before flying. It also works for flying offline with better quality
Once these cached areas are stored locally, scenery data will no longer be streamed when flying over these regions.
According to that, it seems that if I cache an area in low quality, it will remain low quality even if higher quality data is available. That is counter-productive to what I need. So if I want to cache, I should do it all in high quality. Thanks!
It would take you 2 to 3 hours because the interface requires you zoom in to select higher detail tiles, which is a pain when having to manually select rectangles, then pan the map a few, then select rectangle, then pan the map etc…
to Asobo: please let us paint rectangles for specific detail level at any zoom level, don’t tie zoom level and detail level together when selecting rectangles. Let us select a rectangle at any zoom level and then decide which detail level we want.
Ok, thank you, guys
I’m not sure how much GB I should put, for the cache
I still have available 3 TB, on the same SSD
I’d like to put 1 TB but I have no idea if it’s okay for 2-3 regions, with each about 60 square miles ( high level )
Well, it depends what you plan to download. NYC (Manhattan mostly with some surrounding areas) ended up to be nearly 6GB. 1TB can store a lot of photogrammetric cities, but you might consider that it is a manual process and unless they add ability to select large areas and set HIGH level without zooming in, ticking those boxes to fill 1TB will take a long while.