What options for rudder control without pedals?

I currently own a Honeycomb Yoke and a cheap logitech throttle. Was thinking about getting the Bravo Throttle from Honeycomb but it’s pretty expensive and I’ll still have no way to control rudders. Pedals are no option here in my current setup, so I have to make do with something else.

What do you guys use for rudder control when using a yoke/throttle combination? I even started using an Xbox controller to fly around but that’s not exactly the same feeling as a yoke of course.

Your stick should be able to twist right and left which is where the rudders are normally controlled from when you don’t have pedals.

The person has a yoke and not a stick with twist controls as I understand. And not all sticks have twist axis rudder either.

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You could get a cheap stick to get twist rudder but that will use up more of your desk space and it will be near impossible to use while managing the yoke and throttle during a landing unless you use the stick for all 3 axis during that time. It’s definitely not elegant.

Xbox controllers’ rudder control feels good to me at least, but again same problem, here you will need both hands to control the Xbox controller and that means having to use the Xbox controller for everything.

This is a headscratcher…

The cheapest way is to get a flight stick with twist, but unrealistic to two hand fly like that.

Auto Rudder can be very helpful.

Perhaps the hat toggle on the alpha can do rudder?

Hat switch may be a good hacky idea… if it has sideways operations unlike trim switches… i don’t have the yoke, so don’t know what it has.

@LapinoBEL If the throttle has two side switches like on the thrust master Airbus throttle, may be instead of using those for their intended purpose (at disengage) you can repurpose those for rudder. But you will have hard time dialing in the exact amount.

When I was limited on space, I used an x-box controller. Very though to control rudder with those front buttons.

Auto-rudder worked better in flight and take off but you still need to steer while taxiing. Save up for some pedals, look on eBay or elsewhere for used. If you’ve gone as far as a yoke and quadrant, the pedals are the next thing you really need.

Thx for the replies. Pedals are just out of the question, I simply cannot use them due to ‘family’ :wink: I’m still a bit on the fence about getting the Honeycomb Throttle, feels a bit overkill maybe. Guess I’ll have to do with auto-rudder but tried that, and it doesn’t work that well for taxying.

Do you think the Honeycomb throttle would be worth it if I already have the Logitech throttle (which is kinda cheap plastic).

I haven’t tried it, but can’t you bind the rudder behind modifier key + yoke roll axis? That way you get some way to control rudder during taxi, and leave rest for auto rudder (though auto rudder can be glitchy).

Long term:

Get pedals.
Get a yoke with some kind of rudder solution, i.e. CH or Turtle Beach. That being said you are really supposed to grab the yoke with one hand and these solutions need both hands on it.
Get a twist stick. It has actually been used on some real (space…) craft! At least you get the second hand on the throttle. On the other hand you’ll suffer axis bleed for trying to control too many things with one hand.

The Bravo is an amazing piece of kit and I like it more than my Alpha. Having throttles for virtually any plane, AND a working autopilot and trim? It really changes the immersion. Most 1 & 2 engine planes can be started and flown without touching the mouse! It is cool.

But if I were you, I would definitely see if you cannot fix the rudder issue first, before investing.

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I find that binding the same axis used for rudder to steering does the trick quite well. I don’t use my pedals because of a physical issue and the binding the yoke to do both rudder and steering as well as aerilon controls should do it for you. I have the Alpha Yoke, the Bravo throttle and other dandy items.

This works on all a/c including Fenix, PMDG and all of the better payware aircraft I own

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Is that advisable?

nope.

coordinated flying doesn’t require a 1:1 application of ailerons and rudders but depend totally on the airplane. Not entirely sure on the 737 but an Airbus doesn’t require any rudder input during normal flying, some on final approach but not for the purpose of turn coordination.

Using a yoke without the ability to use rudder is difficult, in my opinion impossible, since you only have two hands. If there is absolutely no possibility to use pedals in your situation (“family” looks like pets to me?) you might think of getting a joystick with twistable grip. Its small travel doesn’t give you the feel of pedals but you can at least control your rudder in a reasonable manner. beside that you might use the autorudder feature but keep in mind that not every aircraft does or will properly support them and there is no way to fly helicopters without pedals… although I’m aware that A. have already implemented a rudder helper in the beta… :woozy_face:

Anyway… aircraft do have 3 controls for a reason and mixing them upo into two axes is the last thing I’d do beside all the other possibilities.

From all the tutorials i have seen from real world pilots, you shouldn’t need to use the rudder in flight IF you are on a heavily automated aircraft like a modern airliner. The yaw dampers will coordinate the turns for you. If you put additional rudder input there, I am not exactly sure what happens, but the passengers probably doesn’t feel very good. In such planes the only time you need to use rudder is during takeoff to keep plane in centreline and during landing to decrab just before touchdown in crosswind situations.

On ga aircraft or aircraft with less automation, you will need to use both rudder and ailerons to coordinate but i am not sure if binding to the same axis will yield a good result. And corsswind landings may get difficult with that.

Check Virpil grips and throttle quadrants. Rudder pedals are brakes, rudder (steering on ground), and to maybe slipstream plane for some better alignment on RW. I can twist grip for steering and slip. Otherwise, plane hardly needs pedals, as have brakes on lever on grip. Been flying this way for years, if money is issue, try Logitech 3D pro JS and see how that works, it will last few years and then you can see what else is available. Do not have auto rudder enabled, takes away from realism. They are expensive, but will last you for years, do not take up as much space as Honeycomb period.

If you haven’t tried it then you can’t really comment. This is a Simulation not a real aircraft and will behave somewhat differently. It works for me and I have many thousands of hours flying simulations from the original to today. Can’t comment for X-Plane as while I used it for a time, it never felt better than MS and P3D. My opinion and my setup. This is not real world and crosswind landings are a challenge no matter your home setup.

I have bad ankles, making rudder pedals difficult to utilize. For a long time I have used a CH Eclipse yoke, which has paddles for rudder control. I also use a Thrustmaster joystick which has the twist handle.

Thanks for all the replies. I just ordered the Bravo Throttle Quadrant from Honeycomb from Amazon. It was available for a nice price, and will be a perfect fit next to my Honeycomb Yoke. Will this be a perfect setup? Maybe, I’ll see. Good thing is, witrh Amazon I can always send it back. The rudder situation is solved (for now) by using my Xbox controller for taxiing. I have the sim set to auto-rudder for flights. Not the best, but it’ll do.

The virpil stuff looks great, but most is on back-order. If anyone would be so kind, which stick + throttle combo (incl twist for the stick) combination would be advisable when going Virpil. If the Honecomb combination doesn’t work out, I’ll try Virpil next. Somehow I think a stick/throttle might be a better option here, but I don’t want to spend money on the Thrustmaster or Logitech stuff due to a lot of complaints in durability and technical issues. Have been looking at the x52, x56 but they seem to have a lot of issues, and the Thrustmaster T16000 felt very plasticky to me.

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Backorder is the standard operation for Virpil, has been for years.

Also if you are considering Virpil it’s worth considering if VKB Gladiator, that I mentioned to you in the other thread you made, is something you’d find good enough as it’s quite a bit cheaper. I have VKB Gunfighter base which of the Virpil lineup is only really eclipsed by the recent CM3 and even then mainly (or only) due to the quick adjustment features of the CM3 (you can disengage the springs and engage the damper without even partially disassembling the base). I also have VKB Gladiator which I now use as throttle, but I used to use it as my flight stick.

The most significant reasons to go for Gunfighter over Gladiator are:

Ability to mount an extension. Usually this also involves a center mount between your legs.
Progressive loading of the springs (as in, the resistance becomes significantly more heavy towards the extremes).

Beyond that at least with the Gunfighter the overall feel might be a tad smoother, but not to a degree I would consider it a major point. Gunfighter and Virpil bases also offer more substantial grips (as in: larger sized, might not be what you want ergonomically), and they also have brake lever axes available which you might appreciate without pedals.

Virpil does offer the WarBRD base optimized for use without extension as well though, and that base has longer (30 degrees, IIRC) throw than the Gladiator, Gunfighter and Virpil CM series bases have. On the other hand it doesn’t have the damper that Gladiator EVO, Gunfighter and Virpil CM3 bases have.

I cant use rudders either. Thats one of the reasons why I ultimately decided on th Velocity One as my Yoke. It has two “triggers” under your trigger fingers that can be used as a rudder axis.

Also, enjoy the Bravo - I certainly do !