What’s causing the split between seamless and unplayable gameplay?

Trying to understand why some players are flying with little to no issues while others are completely grounded. Is this a regional server problem, or something much deeper? It feels like a very inconsistent experience even on day 4… why is there so much disparity in the server performance?

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Moved out from the Official Microsoft Flight Simulator > Wishlist to the Discussion Hub Discussion Hub > General Discussion that is more appropriate.

I look at it this way:

If a game is 100% playable offline, we pretty much have complete control over the data - where it’s stored, and how it flows through and to the components we’ve selected for our computers. If your computer is basically the same as mine, we’d expect to have a very similar experience.

With the sim as it is today, how well the game runs relies on things that are totally out of our control. In short, we are slaves to the vagaries of the internet to a much larger degree. Thus, user experience varies wildly.

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That’s a great way to put it, and I totally agree. The difference between offline and online really comes down to how much control we have over our gaming experience. On the other hand, getting it to work properly has huge advantages.

I can only assume there are regional server/azure issues. I’ve been 100% working since the morning of 11/20 in NYC.

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This was posted by someone else a thread about the problems being faced in the UK. Take a look at the map:

I live near in the south central US, near the Nashville “Point of Presence” and regionally-close to both the Virginia and Illinois centers, and similarly close to the currently under construction Atlanta center. My personal ISP is AT&T, which has a major network center in Nashvile, and no doubt an excellent, high bandwidth/low latency connection to MS’s Azure network through the local point of presence. My own internet connection is fiber (since early 2016 in fact), with single-digit millisecond pings to the Nashville data center. Given my geographic location and ISP, it’s really not surprising I’m having a generally good-to-excellent experience.

Others’ experiences, unfortunately, will vary.

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Improving bandwidth usage through local data installation

Dear Microsoft Flight Simulator Team,

I would like to share a suggestion that could improve both the gaming experience and bandwidth usage for many users. Microsoft Flight Simulator 2024 is known for its impressive graphics and realistic simulation, but streaming live data (weather, scenery, traffic) requires high bandwidth and sometimes causes problems with weaker internet connections.

Suggestion:

It would be great if more options were created for installing data locally. For example, users could download larger areas (such as scenery, weather data or airports) to their devices and store them locally. This could be:

• Reduce data consumption, especially for players with limited internet.

• Reduce loading times because less data needs to be streamed in real time.

• Allow players to fly smoothly even with limited or unstable internet access.

Possible features could be:

Extended manual cache functionality: Allows players to download entire countries or regions in high detail.

Local add-ons: An easy way to install additional sceneries, weather data and aircraft directly on the device.

Offline mode with advanced options: Automatic switching between locally stored data and streamed data, depending on the availability of the internet connection.

I am convinced that this feature would not only make the game more attractive to existing users, but could also appeal to new target groups who do not have high-speed internet.

Thank you for constantly working to further develop the simulator. I look forward to your feedback and hope that this suggestion is helpful.

Best regards,

Tobias Thatje

this is a request to the team otherwise he has to be taken out

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I’m sorry for everyone who purchased MSFS 2024 only to experience problems. I didn’t buy it because there were too many red flags for me to take the risk ( I have a lot of third party aircraft and was worried about compatibility )
I hoped I’d find out more about this in the days since launch. Instead I’m seeing people encountering huge problems even getting into the game - and obvious massive problems with server capacity. I think based one what I’m seeing I’m going to keep we’ll clear for now. The big question for me now though is whether MSfS 2024 is viable? I can’t see any easy way for some of these problems to be resolved - in weeks or months without some serious investment in extra infrastructure to allow the game to run…(at least in Europe and UK)

I’m not counting on it, but for curiosity’s sake I’d like to see MS/Asobo do a debrief once this is all straightened out and give us some insight as to the question the OP poses here.

Just reading the forums and other outlets there’s too much noise going on to get an idea if there IS any pattern separating the haves and have nots. And the fact that there are several issues still facing people (97% stalls. Character Creation stalls. We’re at least beyond Login Queue stalls, right? Looooong delays “Activating Packages”. Long delays or stalls while zooming in to the runway.) makes it even more difficult to get any real picture.

I mean, I think clearly the issues are pretty much entirely server connection related. But is it locational? Is it related to the users bandwidth? It’s gotta be one of these two, right? Because if it was servers still being overwhelmed, it seems like it’d be more random. But it’s not. I’m in the seamless camp. I’ve gotten in every time I’ve run the game since Wednesday morning and it’s never taken me more than about a minute forty five. Others have still never gotten in. If it were random server usage, that doesn’t seem like it’d be the case.

The only bit of pattern I’ve been able to sorta see is that UK seems particularly bad and Xbox is worse than PC.

Ah well, good luck to those still suffering. I hope it gets better for you soon.

[Chicago suburbs. Comcast Cable. USA East Coast servers. PC]