Maybe they developed it further by now… I’m not really following it… I did try myself to fiddle with the cfg files, but the furthest I got was a vertical launch and then the whole balloon would topple over… clearly I made it top heavy
i thought it used to bug out. I think it did bc it was in a flight sim funny moments video I watch so I can see why the balloon toppled over. But same I havent kept track of it.
I replaced the engines.cfg and some other stuff by the Airbus helicopter stuff. My idea was that might work to take off vertically… but that helicopter has more than one engine…
So it seemed like an okay idea, but it didn’t work in practice.
dang that’s great. I get the sense you know what you’re doing because I would have deleted the wrong file and corrupted the whole thing even before I did that.
If ‘military’ planes means shooting and bombing to you, please try DCS.
MSFS will never allow you to make casualties.
The only kind of military airplanes that I would fly in MSFS are the transporters like Hercules, Globemaster etc.
Nah, just fiddling around. I did notice though how extremely sensitive the sim is. The parameters are not guarded very well. One wrong value and the sim crashes. There’s a thread about that also somewhere on this forum. Someone asking for better parameter handling. In stead of crashing tell the user there’s a problem with an addon.
A Canadair CL-415 would be great, together with the ability to pick up water and have a target area to simulate firefighting. But that’s far away right now
Definetly C17 and A400M. I have already tried to port them from fsx but the lack of sistems make them almost useless. There are some mods and we need to see the effort to those guys that have converted them but they are not what I like, still missing some functions but there isn’t they fault. Maybe the lack of tutorials and the sdk is what we need to blame. However you can try and see if you like it. They are at flightsim.to.
The original Wright Flyer. I know that there is already a payware Blériot XI for MSFS, but it would be nice to go directly back to the origin (as FS2004 did).