Which settings require a full sim restart?

Would it be TOO crazy to tell me WHICH setting I changed is requiring the restart? Is it insane to think they could label the settings with some indication that changing them will require a restart?

MSFS is so absolutely amazing in so many ways and then super basic, very annoying, easily fixed things leave me thinking the developers don’t actually fly this sim themselves or are just not very smart, and I know neither of those things are true? So I’m yet again left perplexed why obvious things are overlooked.

Another example, not being able to save custom graphics settings as a preset so I am not CONSTANTY changing individual settings for different environments and conditions.

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I am currently working on an app which will be able to save / load presets.
Here are some screenshots:

The idea is to set your graphic settings OUTSIDE of the sim, then apply it.
The reason I started this little project was indeed the fact that you have to start the sim, change from DX11 to DX12 and then have to restart the sim.
Bit of an annoying procedure, but necessary.

Official Release?
When it’s done. Maybe at the end of this year.

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That’s great, man! Hope that works out well. I don’t mind having to restart the sim for some settings, I just don’t want to guess about which ones require that!

And, yeah, if it can save different controller profiles, why not save multiple “Custom” graphics settings?! If you can allow me to change what “Custom” means to the Sim without restarting that I will definitely buy you a coffee/beer!!!

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Thanks for the kind words.

There is no need to buy me a coffee or a beer. Sure I drink both :laughing:
For me a “Thank you” from the heart means much more than money or a gift.

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One thing I see you’re doing is to both show the setting and the setting’s present value which is an excellent idea!

Once this gets out, I predict a pint in your future from me too.

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There’ll be one behind the bar from me, too.

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I still have no idea why I just had to restart the sim after changing some settings! This is NOT that hard Asobo!!! Just a little “Requires Restart” label on the setting, or just a “A restart is required because of setting ******” when I apply and it now just says, "A restart is required for some settings to take effect.

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Texture resolution change needs a restart even if you choose through low medium high or ultra setting and also change of dx11 to dx12 and or back
For as far as i know these you need to restart the sim to take effect all other you can change ingame

This can also be changed in usercfg.opt before you start the sim and it load in directly

Hope this will answer your question

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What are the differences between the “DLSS” (or is it “DLAA”?) mode and the other options, like quality, performance, etc?

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Ah!!! That must have been it!!! Texture res! Yeah, for sure I know changing the DX version requires a restart, that seems kind of obvious it would. Disappointing it can’t swap out texture res during a flight or at least from the main menu? I probably can just use Ultra since my 4080 has 16GB and I don’t think that should affect frame rate much as long as there’s plenty of VRAM left. But I was trying different things. This is a whole new world tuning for DLSS3 and the latest sim updates!!!

Doesn’t help the settings keep getting recalibrated, or “normalized” for each sim update. Seem to anyway. Not sure the best way around that as Ultra in 2020 and Ultra in 2023 probably shouldn’t be the same thing?! I guess if I made a sim I’d use a concrete unwavering numeric value for settings, but them have “Ultra” be a preset of those numeric values that could change. So if you set Object detail to 100 in 2035, you’d get the same geometry density as you did in 2020, but “Ultra” might equate to 100 in 2020 and 1500 in 2035. But I’m technically oriented and that way of doing things may be way too complex for the broad audience MS/Asobo want to reach with MSFS. Then again, they way they are changing things now seems to be confusing for everyone and requires everyone to re-tune after every update? Kind of a mess. But it is finally getting pretty darn good and FINALLY on this 4080 I’m getting some impressive performance. Granted I haven’t even tried to re-populate my Community folder as that’s just a WHOLE THING, trying to manage performance, find which, or which combos are killing my FPS. Just started using Add On Linker, because just dumping every single add on I have in there generally has disastrous results on performance. Unfortunately.

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If you have a DLSS capable GPU it’s the thing to use in my experience! Best, fastest Antialiasing option. But it’s a kind of complex topic, because DLSS is a group of features that handles, Antialiasing, upscaling, and, with the new RTX 4000 series cards, DLSS3 frame interpolation for faster apparent FPS. DLSS3 is AMAZING. FINALLY getting the smoothness I want at really high/ultra quality settings.

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I guess I’m confused because the first Anti Alias option is set to DLSS Super Resolution, then there is a subset of setting that includes auto, performance, balanced, quality, and then DLSS…which seems different from those first four options. I’m curious what makes the DLSS setting different from, say, quality or performance.

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DLSS is basically rendering the game at a lower resolution and then it upscales it. Performance to Quality defines what resolution it’s rendered at initially, with performance being the lowest resolution, so the image quality is worse. This helps improve fps at the cost of visual quality. A lot of people complain that instruments are too blurry in DLSS because it’s not very good at upscaling small text.

DLAA is for AA only, and renders at native resolution.

DLSS Frame Generation is for the RTX4000 series only and creates an extra frame using AI to double frame rates artificially at the cost of a fairly imperceptible increase in frame draw times.

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30 years ago to “upscale” cost $50k

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