Why don't we get more often hotfixes?

I am wondering why don’t we get more often hotfixes but have to wait for a long period of time for things to be fixed? Wouldn’t it be much better to fix things faster especially the ones that makes the sim unusable? Some bugs might be hard to fix, I understand that but even for the smallest fix we have to wait for at least 15 days or longer. Microsoft/Asobo is not capable of doing this or what?

Or should the title be changed to “Why don’t we get NO hotfixes”?

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What would you like hotfixed right now?

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Small hot fixes are often added to the game. It’s just that they are mostly server side so you don’t always see the fixes coming in.

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Reverse thrust on Thrustmaster TCA…

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A great example I think is the stuttering at airport issue. In this case, it’s been revealed there already is a fix, and it was available before the last update, but didn’t make it through the process, apparently.

It’s a bug that impacts a lot of people, it’s known to Asobo, and the fix is already available.

I had very high hopes that the “cloud” nature of the new sim would enable more frequent, smaller, and targeted fix releases. It remains to be seen if that becomes a reality. The next communicated “update” is Q1 2025. That’s a three month window. I hope that does not become the update cadence. It has to be shorter.

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This is what i mean. We have to wait until the next patch which i believe is aimed for the beginning of January (as per development blog).

The sim is unusable with this bug now, so that could easily be solved by a hotfix…

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So there are a few things about hotfixes and patches.

The terms are similar and are often used in place of each other. However a patch is generally something you download, while a hotfix is generally applied to the server and may not require the server to be taken down. Hence the term ‘hotfix’, it can be applied while the server is running i.e. ‘hot’.

If it is a client side patch, one you need to download, it must pass certification through Xbox before it can be released. So even if the problem is on a PC, because of how the game may have been developed, a patch may need to be downloaded by all clients. So they wait to have a few fixes in it as once they push it, it could be a week before it gets through certification.

One of the reasons they went to a sim that is streamed much more than MSFS2020 is so they can apply server side hotfixes more readily. We had one that followed patch 2 when the patch broke Career Mode for many people.

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All of the major VR issues for one.

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Though I don’t have the data I can comfortably assume that a vast majority of FS24 players are NOT using VR. Therefore I guess it’s not a high priority for Asobo right now.

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The number of users has nothing to with it, there are elements that are severely broken and should never of been released in the state it was so they need fixing.

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Disagree. The number of users will certainly have some bearing.

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There are plenty of hotfixes that could be implemented.

For example:

  • ATC isn’t working properly, such as role permissions and so on.
  • Issues with credits and the decimal point.
  • Since the last patch, there have been many FPS issues at airports that weren’t there before.
  • Displays in certain aircraft are no longer functioning.
  • Windshield effects still don’t work correctly, for example, in the Cessna V2, and others.
  • GPS routes: when creating or modifying a route, it doesn’t transfer properly to the aircraft.

I could write so much about small hotfixes that could improve things. I wonder 24/7 why these aren’t being addressed.

You pay a lot of money for this game, yet you still have to wait so long. Considering how expensive the game is — for example, €220 for the premium edition — that’s a lot of money for people. Naturally, there’s an expectation that issues will be resolved.

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So how many VR users are there? Many other issues that effect everyone, not a tiny percentage of VR users.

In the various groups I fly with I’d say 95% are using VR. A couple are on Xbox so they have no choice but almost everyone else has it.

I focus on bush and heli flying so I think the Navigraph surveys are not a good metric to extrapolate from.

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I mean, there has been surveys on the userbase regaring how many uses VR, so theres really no need to pretend the VR users are many compared to non VR - however I wanted to comment regarding “how many” and if that matters. I wish it didnt matter, but sadly this is by design. The whole Voting system is litterally how they will prioritize fixes. Its a horrible system, but like anything MSobo they will double down on it instead of changing it.
At the end of the day it all comes down to what the majority wants, and sadly the majority of this game doesnt always care about realism or VR or you name it.

Enough that warrants better release states, this is nothing to do with “numbers” of users, yet again this is blatant disregard of bugs that should NOT be in the game from release but they are still there weeks later with no date for fixing. Whether it’s career bugs, plane bugs, VR bugs or doesn’t matter, the release is extremely poor.

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No, it’s called triage.

Two bugs, one affects 70% of the user base, the other affects 10% of the user base.

Which one do you fix first?

And I’m being probably being generous with that 10%.

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Considering this has been a problem since 2020, odds are it goes waaaay beyond the realm of a simple hotfix. The latest patch (12/9) helped a bit (for some, not all users) and there’s yet more to do.

And FWIW if we count PC and Xbox users the VR users are probably not even 1%. It doesn’t justifiy leaving it broken for those that do wish to use it as advertised. How will more simmers even consider commiting to VR if the sim itself doesn’t support it properly?

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How much time do you have?

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Incredible how people still revert to the steam stats to prove a point they know nothing about, Jorg himself said VR users are 10-15% of MSFS users of which there’s 15 million, you do the math.

Either way the continuous need of the few to defend the indefensible it’s laughable, there are bugs that should not of been on release REGARDLESS of “number of users”. It’s unacceptable, end of story.

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