It doesn’t matter whether it’s VR or non-VR players; the main thing is that issues get fixed—issues that should have been resolved with a hotfix long ago.
It’s honestly a shame that they still haven’t done it. Every indie developer manages to release a hotfix the same day or at the latest the next day when there are game-breaking bugs.
But here? They just can’t seem to get it done. Charging a lot of money for the game? That, they’re good at.
Again, it depends on the numbers. If one person was impacted 100% of the time, 100,000 people impacted 20% of the time are going to be more important.
I think we’ll have to agree to disagree on this one. I just don’t see VR having the “clout” to pull engineering focus when there are so many other non-VR issues hanging around, hotfix or otherwise.
and 100% of night-time users could fly in the daytime, out of one particular airport which has no problems, in one particular plane that has no problems, at one particular altitude that has no problems . . .
Yes because 1 x 1 is less than 100,000 x 0.2. Now please apply this to the original calculation you did for my example.
I do accept that we must agree to disagree.
But I reserve the right to call out anyone who uses simplistic calculations/statistics without giving it sufficient thought. One percentage figure quoted rarely gives an accurate picture, as Dave Allen’s joke illustrates.
Their choices are likely weighted not just by how many are affected, but how much effort is required to fix it. As for what makes it into a later SU, and what gets pushed out on a more aggressive timescale, likely involves multiple factors.
If we use the medecine analogy, I’d say that each bugs that are serious for each person have to be treated.
And a VR user is equal to a xbox user to a 2D user to an airliner passionate to a sunday casual tourist player.
Primum non nocere. Do not introduce bugs in the sim
That’s just bs. You’re just making some stuff up to validade your belief.
All users have equal rights here. They said VR is now a platform, together with the other platforms, not a tiny platform, a platform.
No matter how you try to put it, a VR user, like any other user as the same right and expectations about this sim.
Now just stop with this nonsense, it’s getting tiresome.
Do you belong to the team? if not then you just don’t know how they do it and how they give priority to some items vs other items.
All users have equal rights and expectations.
Come on now. This is a flight sim forum. No need for that rude tone.
I was just stating how things were prioritized for 2020, and thus far, they seem to be taking a similar approach to patching 2024.
If I am wrong about VR being a lower priority fix for them below Xbox and PC, kindly list some of the major VR fixes we have seen in the first three patches that were prioritized over PC and Xbox fixes in the same 3 patches…
An update that is seen as urgent enough that it requires deploying as quickly as possible, outside the normal update schedule, and possibly with less rigorous testing than normal updates get.
A bug that causes the sim to crash on launch, for example. It wouldn’t include a minor issue that has a negligible effect on the majority of users.
Don’t be so sensitive, I wasn’t rude to you.
You’re trying really hard to protect Asobo/ms from this mess…
Fact is, you don’t know what’s going on inside Asobo/ms so just save it.
Some VR bugs could be solved now and Asobo may choose to release the fixes with a later version instead of a hotfix they could do now, just like most likely, they had plenty of fixes ready that only got pushed with patch3, instead of #2.
You just don’t know what’s going so don’t pretend you’re in the loop.
Hi folks,
A reminder to keep this topic on-topic. If you want to continue participating, please avoid posts aimed at other users and focus solely on the discussion.
The hotfix thing was explained earlier. They only hotfix issues that prevent people from installing, starting, or loading the sim. Literal game breaking issues preventing people from playing the game.
And so far, several hotfixes have been pushed for 2024 to address game breaking issues.
As for communication, Community Managers are out in force. They are liaisons between the community and the devs and are literally MS employees.
Beyond that are the Q&As which you mentioned.
This is business as usual, and how they have done things for the last 4-5 years.
Well, I don’t know, but we can’t play.
There’s a problem with helicopters jumping around,
heavy cargo missions are unplayable, no missions available,
for others, there are no planes at all.
The list goes on,
issues that could be fixed with hotfixes.