Why don't we get more often hotfixes?

It doesn’t matter whether it’s VR or non-VR players; the main thing is that issues get fixed—issues that should have been resolved with a hotfix long ago.

It’s honestly a shame that they still haven’t done it. Every indie developer manages to release a hotfix the same day or at the latest the next day when there are game-breaking bugs.

But here? They just can’t seem to get it done. Charging a lot of money for the game? That, they’re good at.

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You are assuming number of users matter - more realistic is number of hours, so 0.7 x 0.2 x 0.1 in my example.

Or do you really believe that someone impacted 20% of the time is as important as someone impacted 100% of the time?

Again, it depends on the numbers. If one person was impacted 100% of the time, 100,000 people impacted 20% of the time are going to be more important.

I think we’ll have to agree to disagree on this one. I just don’t see VR having the “clout” to pull engineering focus when there are so many other non-VR issues hanging around, hotfix or otherwise.

and 100% of night-time users could fly in the daytime, out of one particular airport which has no problems, in one particular plane that has no problems, at one particular altitude that has no problems . . .

Hey, we’ve got the perfect flight simulator!

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Yes because 1 x 1 is less than 100,000 x 0.2. Now please apply this to the original calculation you did for my example.

I do accept that we must agree to disagree.

But I reserve the right to call out anyone who uses simplistic calculations/statistics without giving it sufficient thought. One percentage figure quoted rarely gives an accurate picture, as Dave Allen’s joke illustrates.

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They work on a ratio similar to the benefit/risk ratio in medicine.

How many people are affected? vs How serious is the problem effecting them?

A game breaking bug preventing say 5% from playing the game tends to get fixed before a stutter impacting 30%.

A small bug impacting 100% of folks might be overlooked to address larger issues that impact fewer folks.

Traditionally the bugs that are most annoying when a sim first releases get addressed rather quickly to make room for less annoying bugs to emerge.

Their choices are likely weighted not just by how many are affected, but how much effort is required to fix it. As for what makes it into a later SU, and what gets pushed out on a more aggressive timescale, likely involves multiple factors.

If we use the medecine analogy, I’d say that each bugs that are serious for each person have to be treated.
And a VR user is equal to a xbox user to a 2D user to an airliner passionate to a sunday casual tourist player.

Primum non nocere. Do not introduce bugs in the sim :wink:

If 2020 is our guide, priority goes to PC, then Xbox, then VR.

PC first because often that fixes issues for Xbox and/or VR too.

Xbox second because of the large, new player base.

Then VR… because while passionate, the number of VR users is relatively small, and folks with VR tend to also have a 2D option.

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2D is no longer an option for me :grin:
You make a valid point, of course.

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That’s just bs. You’re just making some stuff up to validade your belief.
All users have equal rights here. They said VR is now a platform, together with the other platforms, not a tiny platform, a platform.
No matter how you try to put it, a VR user, like any other user as the same right and expectations about this sim.
Now just stop with this nonsense, it’s getting tiresome.
Do you belong to the team? if not then you just don’t know how they do it and how they give priority to some items vs other items.
All users have equal rights and expectations.

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Come on now. This is a flight sim forum. No need for that rude tone.

I was just stating how things were prioritized for 2020, and thus far, they seem to be taking a similar approach to patching 2024.

If I am wrong about VR being a lower priority fix for them below Xbox and PC, kindly list some of the major VR fixes we have seen in the first three patches that were prioritized over PC and Xbox fixes in the same 3 patches…

You know?

Have a discussion with me.

Nobody comes here to be berated.

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That’s a leading question :slight_smile:

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It might be helpful to define what a hotfix actually is.

https://en.m.wikipedia.org/wiki/Hotfix

An update that is seen as urgent enough that it requires deploying as quickly as possible, outside the normal update schedule, and possibly with less rigorous testing than normal updates get.

A bug that causes the sim to crash on launch, for example. It wouldn’t include a minor issue that has a negligible effect on the majority of users.

Don’t be so sensitive, I wasn’t rude to you.
You’re trying really hard to protect Asobo/ms from this mess…
Fact is, you don’t know what’s going on inside Asobo/ms so just save it.
Some VR bugs could be solved now and Asobo may choose to release the fixes with a later version instead of a hotfix they could do now, just like most likely, they had plenty of fixes ready that only got pushed with patch3, instead of #2.
You just don’t know what’s going so don’t pretend you’re in the loop.

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Hi folks,
A reminder to keep this topic on-topic. If you want to continue participating, please avoid posts aimed at other users and focus solely on the discussion.

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the ‘toxic’ combination is

  • only providing hotfixes when nothing works (anymore), all other problems may be solved at unknown date in the future
    AND
  • at this stage on msfs2024 development progress, the range of issues etc… there is more interaction, more feedback by Asobo/Dev needed… my opinion

The lack of both: No hotfixes and no communication/interaction/reaction on problems, bugs makes it difficult to deal with.

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The hotfix thing was explained earlier. They only hotfix issues that prevent people from installing, starting, or loading the sim. Literal game breaking issues preventing people from playing the game.

And so far, several hotfixes have been pushed for 2024 to address game breaking issues.

As for communication, Community Managers are out in force. They are liaisons between the community and the devs and are literally MS employees.

Beyond that are the Q&As which you mentioned.

This is business as usual, and how they have done things for the last 4-5 years.

Well, I don’t know, but we can’t play.
There’s a problem with helicopters jumping around,

heavy cargo missions are unplayable, no missions available,
for others, there are no planes at all.
The list goes on,
issues that could be fixed with hotfixes.

VR is a very small % of the playerbase, not the focus of the devs