Why is it so long to fix bugs?

Others would be embarrassed to continue promoting incomplete products. xD

Money talks, my friend.

What they fail to realize is people like me who operate off a game pass subscription which is expiring soon have a decision to make on how subscriptions or purchases interact with MSFS 2020 and how bug fixes and the marketplace have been handled will absolutely play into that decision.

I can renew everything and buy a spitfire or I could just let it expire and give riftbreaker a try, catch up on Snowrunner expansions and see if anything has been fixed in 6 months…

Yes. :slight_smile:
If “Early Access” had been above the buy button, I wouldn’t say a word about the status. But at least I would have saved the 60 euros for the PremDeLuxe package.

Can we please mark this as the answer…

There was no “porting” over to Xbox. It was written from the get go for Xbox. There was just lots of code that needed to be finished and fixed, and they had to improve performance to use less memory. Asobo has always been an Xbox gaming company, with some experience with also releasing on PC. They did have to rewrite some of the UI which they had originally taken from FSX and finish that so it works with console controllers. Go to their homepage and look at their list of accomplishments…

If you’re looking for proof, remember the original Hangar menu? They used Avatar boxes designed to display humanoid figures to display airplanes… Who does that? I’m glad they got around to fixing it. Now if they could get to actually making the airplane choice menu actually work and not be so clunky, that would be pretty cool…

But, yeah, being in engineering development myself, and understanding the scale of the project they took on, they’re actually fixing bugs pretty quickly.

I never had and I never will, especially after they lied to everyone.

I don’t think they are/have been working on GA aircraft.

Maybe MFS is more complex and that is why it takes longer. Most game I play can update as frequent as three times per week or weekly update.

And in some fields of “engineering” (because that is a loose term when talking about a video game) bugs equate to loss of life so I think there is a bit of false equivalency here.

There seems to be a ginormous amount of grace given for bugs among this community. There is not necessarily anything wrong with that, but I have been saying for long time: not fixing many of these core bugs will shrink the community, revenue stream and ultimately hurt the sim as a whole.

It is merely someones opinion, even though it has some good arguments, it is all speculations so far.

Have you ever dealt with other flight simulators? except DCS? Prepar3D has two updates a year, FSX has two updates. even if a lot is not yet perfect, the fact that Asobo brings so many updates is praiseworthy. the problem is also that Asobo has set the bar very high. I notice how things bother me (in relation to the representation of the landscape) but when I think about how much better the landscape is than Prepar3D or xplane, then I should be more happy about it than let myself be annoyed by lack. the things that annoy me are much worse in the other Sims than in msfs. DCS is technically much better, but also a completely different platform (Maps and not Open World) and has been in development for years, so ED was able to use a lot more time than Asobo. I’ve always been very annoyed and haven’t used the Sim for a long time,
but since SU5 and the LOD controller everything is good and it’s so much fun in VR

No decent GNSS, switches and knobs not functionning properly, rendered buildings that needs to be rebuilt from scratch with world updates that add problems all the time.
I can’t even load an LPV while the whole world is gone GNNS.
Please tell me again how they set the bar high?

That is like ALL modern games Yes

Well, they did say in that Q&A they had fixed 20000 bugs since the launch. I suppose that is nothing? Wrong bugs perhaps? They have to prioritize the bugs, how many users are affected, how much does it affect the gameplay, how much effort is needed to fix it and even if they can reproduce the reported bug. The last one is actually the most critical one. Just because a few users encounter a bug in the game, if the team cannot reproduce it, it will stay “unfixed”, no matter how vocal the few users are about it.

The bar is high? I can’t fly the a320, 747 for more than 45 minutes without avionics all blacking out on me (series s). Others who have deluxe report the same for the 787.

Some people would believe the contrary of that statement.
I personally find it insulting when I consider what hasnt been fixed.

No decent GNSS??? Apparently you have not used the new NXi, which does LPV perfectly.

It appears to be about corporate $$ profits $$.

We don’t know what metric they are using to count that 20,000. 5 planes say “cow flaps” in tool tips, they change 3 to “cowl flaps” - boom 3 “bug fixes” (just a hypothetical example).

Amen, Well said.
Once again, too much emphasis on $$$ and not the BUGS that remain.