Wide FOV HMD support

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We’d better stay in the main thread with that. Not that it will be closed and the topic is suddenly off the table. :wink:
Support for Wide FOV VR headsets (removing Frustum Culling issue)- - Virtual Reality (VR) / VR Wishlist - Microsoft Flight Simulator Forums

Btw, are non-WFOV users finaly starting to realize that their problems (only one eye reflections, shadows, ice, rain, volumetric lighting, etc.) are directly related??

Ah, I still don’t think so. :frowning: