The good old “create a problem for the sole purpose of charging them to fix it” approach.
NASA will start a webpage devoted to disproving chemtrails and flat earth conspiracy.
Yes.
More to the point think of all the local and national ISPs that are seeing this data on the network…
I believe in nothing but what suggest the videogame industry. Live services and games developed as a platform to build-in are usually supported by internal marketplaces/shops to generate revenue value, making these games sustainable ( and hopefully profitable ) in the long run. Nothing wrong or strange with that. As far as i can tell, based on the numbers MS/Asobo showed us during the last EXPO, MFS 2020 had good incomes both on PC and Xbox. Otherwise MFS 2024 shouldn’t be here. Again, just common sense. You’re basing your “facts” around some vague wording about corporate business or conspiracy theories. I’m out.
Firstly, that article is old and shouldn’t be taken as 100% accurate.
Second, I just flew over a section of Florida at 3000 feet, for 1 hour at about 120 kts., and my bandwidth usage was 0.81 GB.
EDIT: I flew it again with the sim rate at 2x (first notch) for 1 hour at 140 kts, and the bandwidth usage was 2.6 GB this time. Obviously, depending on the distance covered based on speed of the aircraft, the usage will go up or down, but I can’t even imagine what conditions would need to exist to even hit 30 GB/hour, let alone 80.
I’ve wondered that.
The numbers in this article are 100% BS. It’s not cloud streaming. Assets are downloaded to your local storage as needed and cached for future use. It’s not like Geforce Now.
I see it as apologists for a half baked product that you paid for and are serving as the guinea pigs in the experimentation. This is why developers can get away with such trash. Welcome to the lab.
BMW introduces new heated seat subscription in UK - BBC News They canned it following a huge backlash but they thought it was a good business model.
Thanks for the link, quite eye opening for sure.
"And it is particularly useful, BMW wrote, for second-hand car owners, “as they now have the opportunity to add features the original owner did not choose”.
This statement from the article is highly misleading, and pure click-bait IMO.
I’ve been watching how much is being download in task manager for every flight since release. While I have been seeing values over 100 Mbps & peaks approaching 150 Mbps, these peaks are very short lived. Most of the time, the amount is far less than that.
These are the values reported by MSFS 2024 on my PC for this month:
My flight hours for December from the EFB (19 hours, 37 minutes):
My data consumption for December from Settings / General / Online / Data Consumption:
Gives (if my math is correct) an average of 0.2447 GB per hour. Nowhere near the 81 GB mentioned in the article.
Anyone can check their own average hourly data consumption by using the two data points shown above. ![]()
Yea it didn’t pass “the smell test” as something that even made sense. Since when have we known the MS servers to continuously feed 180 mbit anyway lol
I am in the minority here I’m sure, but as I can’t currently afford to store several petabytes of data, I’d be willing to pay for a subscription if it was the only way to keep the sim alive. I know some would brand me a traitor for saying it, but I’m just being real and it’s the topic of this conversation. I have far less important subscriptions I’d cancel first. And no, I’m not giving them ideas. I’m one of a handful of people in a crowd that would admit to being willing to pay monthly. I’d expect Microsoft to flat out pull the plug before doing subscriptions. It’s the former scenario I’m far more worried about. Yes, I could go back to X-Plane and do the whole ortho download routine, but I’d yearn for MSFS the whole time.
But, seconding everyone who’s pointing out that the numbers provided must be some extreme case, fictional, or miscalculated somehow. I definitely do not hit anywhere near 81GB in an hour, let alone a day. I’ll compare my data used to my hours flown and report back. Edit: Nevermind, I don’t even have to. I checked my wired connection. In the past 30 days, I haven’t even used 50GB of data and that’s across every single thing I do on this computer. Netflix, YouTube, other games.
Unless I’m missing something, Discord has used more data than Flight Sim 2024 has. Granted, not sure what “System” includes.
Another thing to realize is MSFS may be the most extreme example of this type of streaming, but it’s becoming more common to stream textures. Call of Duty has been doing it for several years now, for instance. I’m sure it’s a drop of water in the ocean compared to Flight Sim, but they also have a staggeringly larger playerbase.
Lastly, they probably wouldn’t have taken on this cost of streaming way more in FS2024 than they did in FS2020 if it was prohibitively expensive. They doubled down on streaming which indicates to me they can afford it.
That dumb idea by BMW got put on ice because of the negative reception. Of course, that doesn’t mean they won’t try it again with somewhere else. The app to my Hyundai is “free” for now, but eventually they will want to charge a subscription for it. I’ll just let it lapse at that point. If enough owners do that, maybe they will figure out they shouldn’t be charging people to have remote access to their own cars.
Who in their right mind would pay for a subscription to this buggy piece of software anyway?
Microsoft is a multi billion dollar company.. they can run 8 servers just fine.
I’d be SO in if they actually made it perform as advertised and fixed and improved VR.
Netflix ain’t nothing compared to a well-running VR sim of this calibre.
I honestly have no problems with spending money on a continuing basis to pay ongoing costs of server provisioning, bandwidth, and ongoing development for improvements…
…or would if I felt like I believed those improvements would happen.
They promised a lot for the 2024 launch and they did not deliver a fully baked product, even though we all paid in for an MSFS 2024 “new sim” instead of getting it as updates on our already-paid MSFS license.
But since they’re not actually offering more of a subscription option than Game Pass anyway, the issue is moot. They’ll either fix things or they won’t.
And fixing things tends to be the way.
With this Game Pass model, it is far more important to release a product warts and all, as future updates can be enticements to bring people back, as their continued interest and subscriptions are baked into the business model.
Might I remind you Flight Sim World, Microsoft Gaming Studios, MSFLIGHT, January 22nd 2009; the day Microsoft Flight Simulator died. Once they take the servers away, there goes your playground. Microsoft is in the habit of quickly killing unprofitable and unsustainable software development.
This isn’t hysterics, but fact based history. Look it up.


