Both reflection and on and refraction (through) the same surface
Yes, you’re right about that. This was just my way to show you can have transparent objects and introduce them via an addon. With both reflection and transmission, you’re talking more advanced and multipass ray tracing. Blender can do it, but I don’t know if the conversion to MSFS by Blender allows that.
So… I’m not sure yet what to change to let it reflect as well. I can make it more milky though… changing the texture… like translucent… the texture may suggest glass, without reflection. I don’t pretend I can make professional scenery, I’m a Blender beginner and just like to experiment with the SDK.
If you have a proposal, I’m eager to test it.