Windows 11 and VR / Win11 VR

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I think he means stop the double eye images from the VR headset that are displayed on any PC monitor attached to the GPU.

What setting stops the mirror?Thanks.

no, the double images remain, but there is another view in the WMR window as well. I saw Flightsimguy on youtube telling that by clicking the play/pause button you can stop that extra image and gain some extra fps by doing so. It’s in the Mixed reality portal screen.

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This is not new.
It has been there in Windows 10 for a long time.

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I wouldn’t now
 never saw it until this guy mentioned it in his youtube video.
MSFS | OPENXR UPDATE SMOOTHEST VR YET! RYZEN 9: HP REVERB G2 - YouTube

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And then there is this updated Microsoft guide as to how WMR works in Windows 11:

Software overview and release history - Enthusiast Guide | Microsoft Docs

Requests to turn off monitor screen mirroring of VR images have been around for some time as well as disagreement as to whether mirroring has an actual effect on FPS or GPU performance otherwise. Those who say it doesn’t matter say that the GPU is just outputting the same images it would be sending to the HMD eye screens but just sending them to a different display - little or no additional computation involved.

Example discussion: Disable mirroring from VR onto screen, Reverb G2? : MicrosoftFlightSim (reddit.com)

Updated a win 10 machine to win 11 (official first release no beta stuff). Oculus Quest 2 ran very poorly, standard VR home menu would run but the compositor kept dropping frames like crazy and it was super shuddery. Latest and greatest nVidia drivers were used. Was enjoying windows 11 but had to revert back. Luckily the process to go back to windows 10 didn’t take any longer than 5min! Quick google search shows other people had same problem but doesn’t appear to be wide spread.
Quest 2 / Razer Blade 15 (2020) / RTX2060 / i7 10750H / Unlocked BIOS

You don’t say what processor you’re using or what Nvidia GPU. [EDIT]: Oops! You do at the end - so it’s not an AMD deal then. There was an article today claiming that AMD has determined that running Win11 on an AMD processor causes a 15% performance hit relative to Win10 for a number of programs and AMD is going to issue a patch. AMD: Windows 11 May Cause Performance Dips Of Up To 15% On Ryzen CPUs (wccftech.com)

I have an i9-9900K, non-system 970 EVO Plus SSD dedicated to MSFS, 32 Gb RAM, RTX3090, and given my system isn’t the latest and greatest as far as CPU and RAM go, it runs great in VR with a G2 and the LODfactors for terrain and object detail set in usercfg.opt at 2.0 instead of 1.0 (and same for 4.0 vs 2.0 for 2D). I presume that I now have the RTM version of Win11-I installed the BETA version and left the Windows Insider program a week or two ago. Says I’m running build 22000.194 in Settings.

The only problems I’ve noted with Win11 have nothing to do with MSFS. The Search dialog doesn’t always give me web results, the Taskbar sometimes loses some of its icons until a reboot, and remote desktop doesn’t always connect as quickly and reliably to Win10 computers on the same local home Wi-Fi LAN as it did in Windows 10. Other than that, I’m happy with Win11 and looking forward to having it run my computer in whatever capacity that I continue to use it for another 10 years or so, rather than a mere 4 more years with my Win10 computers.

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