Windows 11: Did you experience any issue running VR, or w/o VR on MSFS?

You’re lucky that you have a G2. The Oculus isn’t officially supported on Windows 11 yet and I have one. The micro-stutters are terrible. It’s just not a smooth experience and after five minutes you feel sick. Unfortunately I didn’t know it was a bad idea to upgrade to Windows 11 so now I’m stuck with it as I can’t roll back.

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If anything, Win 11 has been better for me in VR (G2).

@andersinho, Comanche163 said that he was able to tweek it out in win11. Ask him what his adjustments were.

win11 will have to support Oculus Quest 2. Quest 2 is a very different product compared to Reverb G2. It’s a game console right on your face with tons of memory, whereas the G2 is really a display “device”. Pricing of Q2 hits a sweet spot to drive volume, which makes economy of scale possible to go even cheaper and eventually (if no technical flaw) become dominant VR as a household device. FBook made a good decision, as they will compete with iPad as software distribution to households. That is, unless MSoft intends to fight FBook’s strategy.

Meanwhile, G2 will stay low volume for technical geeks like me.

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No problem but no visible improvement now. Just stable as it was with win 10.
When I upgraded windows to 11, there was minor stuttering and feeling of sluggishness with the MSFS. But those problems were disappeared when I uninstalled and reinstalled the MSFS and other related drivers & apps including nvidia driver, oculus app, traytool, etc.
i-7 9750H 32G ram RTX 2060 Quest 2 Link cable

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Win 11 since the fist insider release, running very well my Pimax on a 5950x and a 3090. Not related to VR there were some issues with M2 SSD performance, specially the fastest PCIE 4 ones, which were for the most part resolved. I say most part since Win10 is still a little faster with this HW at the moment, but not by much. However this is not a concern for VR as the limit is entirely on the GPU which is not impacted by anything related to the OS version.

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everything is fine on Windows 11 for me. No visible improvements but as (un)stable as Windows 10.

Same issue here, I rolled back to windows 10 which looks far more smooth to me.

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I intermittently experience this as well. I happened to have upgraded my machine when SU7 came out so I don’t know if the cause is due to DDR5, SU7, Win11, or something else.

Ya know what.

Up to now, no one has come up with an overwhelming reason (any significant value-added) to move to win11,
other than #11 comes after #10.

Did you do a clean install or an upgrade from within Win10?

I have 2 PCs running FS2020 and did both. Both FS2020 runs the same with clean and upgrade.

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I did an upgrade, that’s why I was able to rollback to windows 10 later…

Only headset I have had trouble with in Windows 11 is the Vive Pro 2, I get a shaky stuttering image once a game is launched. I have been able to narrow it down and disable my secondary monitor in Windows 11 to get it to work properly at least most of the time. I did not have this issue with the VP2 in Windows 10.
My Reverb G2 and Index both run fine in Windows 11.

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Some folks are getting stutters with Win 11 (side windows, low altitude, and heli flyers) but a temporary fix is to use ODT to open the console window - google it.

I’m happy with Oculus Virtual Desktop now minus the the audio problems. But I’ll have to give this a try. Is this what you are referring to, https://www.reddit.com/r/OculusQuest/comments/pmqnh2/potential_windows_11_oculus_link_stutter/

So is everyone upgrading to 11 or are you guys doing clean installs?i know clean install is the preferred option always, but is it really necessary/worth it this time? Always quite a hassle…

Don’t do it! My ch flight sim yoke does not work properly. The scenery gitters as I move my head. Crashing to desktop. H2 Reverb.

@Michail71,
Yes that is the reddit reference but I never really figured out the Autokey part of it - so I just let the console window come up and put the actual 2D sim window on top of it.

Virtual Desktop eliminated most of my issues. I still have to run the Oculus console window to get rid of an audio stutter. But I don’t seem to need to put it in the foreground either.

I’ve since tuned my settings up to get some really nice visuals and performance for a GTX 1070. I’m just flying small props around GA airports but it’s been really smooth. After some suffering I really appreciate the good performance.