Windsock Exclusion Zone

I completely understand the AI engine placing windsocks in odd locations or making a best guess as to where they ought to be placed.

What I don’t understand is why the SDK doesn’t have an included exclusion zone around a windsock to prevent this sort of thing:

If the AI places a windsock, then the foliage generator needs to respect an area around the windsock to prevent them being placed in trees/foliage.

I’d say the same requirement is needed for AI-placed beacon towers. I find those in the middle of a clump of trees and difficult to see, as well.

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Looks to me like this belongs as a Bug Report.

Oh, wait, a Wishlist, since it’s working as designed, so the Bug report would just get rejected into never-never-land… :roll_eyes:

Sorry to trigger your PTSD with the words “Bug Report”…

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