I have started work on the CYOO Oshawa Executive Airport, planned to be released later this year. To wet your appetite, here’s a video of my tour and a flight to scout the location and take pictures of everything that may be used in an airport production. I’m planning on at least 3 open hangars and as much detail as I can reasonably do. You can expect the same quality as you get on my other airports: CYOW Ottawa, CYKZ Toronto Buttonville, and CNC3 Brampton airports. You can get them on my website https://flightsimulation.romandesign.ca/ or in the MSFS Marketplace.
Update: CYOO Oshawa has just been released! Check it out at Roman Design webiste. I will post details in a separate topic.
I hope to release it within a couple of months from now, if I don’t hit any brickwalls. Then I’m planning to work on Quebeq CYQB, then possibly Victoria CYYJ.
Great! If you build it, I will buy it : ) Thanks for all your scenery improvements , I enjoy them since I live in southern Ontario ( Port Colborne), originally from CYYZ.
I have been wondering if there is anything to be done about the lack of/dim lighting in the GTAH region improvements. The intensity of the building lights is far lower than those of the stock MSFS scenery, and as a result downtown TO looks like it is in the midst of a blackout.
Otherwise, amazing job and I cannot wait for this one to release. It’s funny, honestly - on every flight sim (or piece of media at all), Canada seems to be ignored, and I expected that much from MSFS. Suddenly, here we are with the oddly specific small/medium regional airports that I grew up with. Now that FlyTampa is starting work on that strangely rectangular hole in Mississauga, I think it’s safe to say Toronto will be one of the more detailed cities in MSFS.
If you are talking about my free GTA improvement packs - there’s nothing I can do, there is simply no baked-in lighting (sigh as illuminated windows) that can be done with such external photogrammetry scenery. The only lighting is from AI street lighting and I have placed some strategic lights to illuminate key places from the outside, so they are not toatlly dark. But it can’t be as good as AI-generated night photogrammetry. There are no SDK tools that would allow that really. For my custom airports there’s certainly full lighting for all my modeled buildings, and they also include a 3D parallax windows so you have the sense of depth and a quasi-modeled 3D interios of those buildings. Open hangars have internal lighting as well, obeying day-night cycle.