WMR Scaling and Dev Tools - Some Explanations

thank you for your kind words!

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It sticks but it is only global (unlike SteamVR per-app + global).

I am having the same issue and I tried your suggestion. The visuals are much crisper when I try using steam vr implementation, but it jerks all over the place. If anyone has any suggestions for this I would be very appreciative. I like that steam vr has per application settings but I can’t get it playable.

It is doing this on my end as well. However I don’t need using SteamVR OXR for the G2, I can perfectly use the WMR OXR instead.

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Hmm, I guess the jerkiness is not what I was referring too. But I had this problem as well, guess I got rid of the most of it by downloading also the SteamVR for WMR Beta.

I’ve been comparing a lot WMR OXR and SteamVR OXR with the G2 today. Although I don’t find any conclusive difference in terms of performance (probably slightly better overall with WMR OXR) I believe I’ve found why some are reporting not so great details even when using WMR OXR 100% scaling:

  • You have to disable any OXR Dev Tools Motion Reprojection
  • Otherwise it will be using a smaller non optimal resolution!

I just wanted to try out capturing a through the lens view of what I get in terms of smoothness with the Reverb G2

I can tell you it is really very close to what you can perceive wearing the HMD, and this shows how 30fps in a simulator can be smooth as long as there is no stutters and the simulator is delivering a constant stream of images at 30hz.

NB: it is not about resolution in this video because the shot is far from perfect in terms of alignment and is therefore showing a lot of CA but it is more about showing the overall smoothness.

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I tried to adjust the settings of SS & TAA. But it seems nothing was changed.
Do I need to restart the game and WMR Portal?
Thanks.

@NebulaeFalcon Usually you exit VR (CTRL+TAB), close WMR Portal window, Open OXR Dev Tools and change settings there, then close OXR Dev Tools. Here I suggest you wait 5 secs before entering back into VR mode (CTRL+TAB).

This should resemble this:

NB: if you plan to raise OXR Scale, make sure to lower TAA before leaving VR mode otherwise if the 2 are two much you’ll have a hard time clicking on anything with the UI at 10fps!

Oh, I see.
I didn’t restart WMR portal and OXR Dev tools before.
I think this would be the reason.
Thanks mate :slight_smile:

CptLucky8,

Where will you be posting your next guide? Can you send me an exact link please?

Also, for your next guide, can you please include a definition of every acronym you use within reason? Thank you for your efforts.

I’ll post in these forums, like I’ve posted these other guides in the past:

My 2070 SUPER 4K settings and suggestions - episode 2
My 2070 SUPER VR settings and suggestions (Valve Index)

NB: at least 80% will be identical between the Index and the G2 recommendations, but I’ll try my best for the acronyms.

There’s nothing even approaching this fluidity I could do with my G2 / 3080 / 3700X @ 4.3 / 64Gb RAM, no matter what I tried. It’s all a stuttering mess and a vomit comet…

When doin g a G2 guide, please note your windows and driver version and everything you can. I will try to reproduce it.

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Don’t worry, this dude’s gonna cover everything.

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Looking forward to the full guide. I have a 3900X/3080/G2, and was able to get relatively playable FPS with OpenXR scaling at 70% and TAA 100%. Fully agreed at this point that Reprojection needs to be OFF.

But I’m worried that with TAA 80% the panels will be less readable. The big breakthrough for me was realizing that it is better to underscale in OpenXR tools rather than in game for good panel legibility.

Still, that video looks incredibly smooth. Eager to see the settings and see if I can reproduce it with good panel legibility – I’m more of a jets/IFR flyer.

I have been using the steam vr beta. Is this different than steam vr for WMR beta?

Yes, the steamVR app is the VR application for steam. Steam for WMR is a “bridge” that allows steamVR games to run on wmr headsets. It isn’t used here due to OpenXR but works for playing all other current steam games on the platform.

Do you have a WMR headset? If so, my advice is to also download the “Windows Mixed Reality for SteamVR Beta”, and that’s besides the SteamVR Beta itself. In my case the WMR SteamVR Beta took care of the jerkiness you are referring to.

Just a quick question (it’s not a request, though): Are you also planning to make a guide for the G2 and using SteamVR? Asking because I want to use OVR Toolkit in VR and need the SteamVR layer for this to happen.

Thanks a lot for what you’re doing for the community!

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Tried that, and it is much improved. I still think I prefer the WMR OXR over Steam VR. Steam OXR is too jerky, and crashes a lot - also crashing MSFS withi it.

The OVR Toolkit works with the WMR OXR; you can use WMR OXR in Steam VR (in fact, that’s the default). At least it works for me.

Edit: Just saw the faq on the orv toolkit wiki. I am wrong apparently.