That is the impression I was getting, but thanks for confirming. I am totally new to consoles, and am just learning about this topic. I did read that Xbox recently dropped the Xbox Live requirement for free-to-play games. That made it even harder to understand why the requirement remains for paid games, and especially for a $120 simulator.
Maybe console gamers have accepted it, but I suspect PC simmers looking at Xbox will have a harder time doing so. In my opinion, Microsoft would be wise to remove the requirement for this particular title.
Guys I need some help from the pros. I’m heading West toward POI 5 at a heading of 287 degrees toward the landing strip SCAZ, my position is correct on the VFR map so why is the pink line on my heading compass directing me to the East away from my correct destination? I haven’t been able to use the horizontal situation indicator since Leg 4 which is when it got all backwards. HELP!
Thanks. I did report the degradation over longer flights / during descent and approach. However, this seems to have improved significantly since yesterday’s hotfix. I’ll need to do another couple of longer flights to be sure but initial signs were promising.
I cant give any technical stats or anything but I’m running a XSX on a 4k gaming monitor. Flying my C152 through the mountain ranges up from west Sale to Hotham was incredible last night. Never looked so good. Even with poor Internet, the clouds, trees and volumetric lighting just added so much depth to the visuals. It was wicked. Very happy.
Hey, thanks for adding the HDR bug on Xbox, shouldn’t be too crazy of a fix for Asobo to implement.
Also not sure if you can add these issues to the thread either, but all the Xbox Official Peripherals are having issues on the Xbox, both the Thrustmasters T-Flight HOTAS ONE, and the Razer Turret Keyboard. Since these issues are Xbox related/only, it might be a good idea to keep track of them.
Hope these issues could get added to the list as well.
We’ll I followed it for a time to see if it would eventually line up but unfortunately it did not, seemed it was leading me to the previous waypoints so I continued on using landscape and geographic landmarks to find my way following the line on the VFR map. If this could be patched next update that’d be great.
Hey - running on X Series X, I get very regular CTD on the World Map screen.
Strangely it seems to always happen twice - as in boot game, go to map screen > CTD, repeat > CTD, repeat then it works ok. It wouldn’t be so bad but you need to sit through two instances of the software loading again, so each time I’m looking at a 7 minute delay to get in the air.
Adding this because I didn’t seen in updated list of known issues but think it must be fairly common.
I’m on the XBOX Series S and haven’t encountered a problem… it runs really smooth and I am incredibly happy with the result.
Would be great though to have AI traffic improvements - the airports seem dead with little AI traffic (not sure if this is because I have “live traffic” on or not. Also, it would be great to have some actual liveries in the game.
Another minor suggestion - it would be great to save your callsign and flight # instead of having to re-enter it each and every time you enter the world map.
Otherwise, I am really happy. Am astonished it works so well on my Series S.
With you regarding liveries, I’m not sure if this will be possible on Xbox due to copyright etc, hopefully though. The AI traffic definitely isn’t right, although I suspect this probably helps keep the game running stable on the console, especially around busy airports and cities.
The issue with HDR is that it’s set to 10000 nits peak brightness, it’s too bright, blowing out highlights. No consumer TV is capable of 10000 nits, we need an in-game calibration tool to set our own peak brightness level. HDR, Dolby Vision look awful on my OLED at the moment. I’m also noticing more framerate drops while using VRR at 120Hz.