MODERATOR EDIT:
This post was merged into the topic.
Thank you using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.
Are you using Developer Mode or made changes in it?
No. (Xbox Series X)
Have you disabled/removed all your mods and addons?
I donât use scenery add-ons.
Brief description of the issue:
With Sim Update 11, it seems the ground textures have been cut back on Xbox, and they are extremely blurry even from a low altitude. The textures resemble the low-end setting on PC. See the screenshots below. Previously, runways could be clearly seen against the environment even from a distance. Now theyâre just a blur in the scenery. The screenshots are from California, but this applies to everywhere in the world. Scenery is blurry everywhere, tested in Europe as well.
Provide Screenshot(s)/video(s) of the issue encountered:
All Iâve seen is about photogrammetry and pop-in which are different topics. The root cause may be related but the blurry scenery is something that applies everywhere, not just city environments like the others.
After a major update we do often have server issues. Like, MS doesnât want to waste server resources on games that donât need the overhead, and sometimes there is a player boost like a major Anniversary update that draws more players back than was expected. So it can take a few days to stabilize.
It does make it more difficult to know what is a server issue and what is a LOD issue.
And it is VERY easy for folks to assume they are connected.
But the server problems will likely stabilize as the player base returns to a more normal size and/or when more server resources are provided to MSFS for smooth running with a higher than average player base.
LOD handles how far away you see high fidelity things like trees, detailed meshes, high resolution ground textures, buildings, vehicles, night lighting, and photogrammetry.
TLDR: If you are seeing square chunks of textures pop in, or melted looking photogrammetry, that is usually a server issue. Everything else is likely lowered LOD.
Included are two images. The image with buildings is SU10, buildings deleted image is SU11. Please return to the SU10 settings to return the buildings and give us sliders so we can make our own graphics decisions on consoles.
The discussion in this topic is not intended to be limited to city environments. The LOD reduction clearly affects ground textures across the board, whether itâs city or rural. The issue youâre reporting definitely belongs in this thread.
Better than a PS2 is a pretty low bar. I think the main issue is itâs gotten worse. Even on a PS2 you would expect one iteration of a game to be graphically superior to the previous one.
We donât know. Odds are they knew they were rolling things back and knew (because look at us) that people would notice. Also the bug was logged during beta. A sign this isnât working as intended and it will be fixed eventually. Also confirmation they are aware of this issue.