The tower was/is an issue since WU Canada if I remembererd correctly.
I hope youâre right, but as someone pointed out above this software is not like a usual console release.
My friend pointed out to me that the XBOX only has 2x4MB of L3 cache, whereas the fancy new 5800x3D has 96 MB and people are saying performance is great on that. I wonder how far they can stretch the sim out to allow both the XBOX player to continue to enjoy their game and allowing the 5800x3D guy to make the most of his L3 cache.
[quote=âFL991R, post:868, topic:549699â]
Do you think something like the quality/performance toggle could be accommodated while still keeping the sim unified? [/quote]
Yes. Everyone on PC has their own unique settings. The sim remains unified.
That just wonât happen. Every Microsoft Studios produced game must run unified on Xbox and PC⊠and on the increasingly important Game Pass and Cloud Gaming. This is becoming consistent across all 1st party titles, or in Asoboâs case (because they arenât a 1st party developer) 1st party productions. Microsoft contracts and pays Asobo for their work, and even allows Asobo to use the Microsoft name in their gameâs title. So it may as well be a 1st party game. It is bound by the same MS rules for gaming within their new Game Pass driven ecosystem.
This means our games save to the cloud and we can play for an hour on PC and then switch to Xbox, or even Cloud Gaming and pick up right from where we left off, and share the world with all players on whatever they are using to play MSFS.
So, it just wonât happen this generation. This whole business plan for MS is structured around bringing Xbox to PC and PC to Xbox, and everyone to Game Pass. That only works when everyone shares the same game in the same online world.
Even the difference in power between the S and X is a rather large gap and I dont think X users deserve a quality hit to compensate for the S or visa versa (if thats whats happening here)
@UnitedArt is correct; thatâs not part of this issue. It has looked like that since WU11.
My opinion, and differents pictures show it, that This New t lod gives priority to hélicoptÚre and a310 .
HélicoptÚre to fly at 500 FT and a310 , too busy to focus on making fly the complex machine instead of watching ground textures, so no matter with the textures quality if the sim Can run these two New flying machines
I havenât been on here for a while as my Xbox has been boxed up for the last few months, whilst I have been decorating. It seems to me that they have finally admitted that the Xbox couldnât handle the sim, which is why they have downgraded the graphics. Is there any point even getting my Xbox back out of the box at this point? What a complete shambles Asobo. Looks like I was right all along with my previous thread that the Xbox simply canât handle MSFS. Now will people listen to me and stop giving me â â â â for expressing my opinion?
Not Handle it with extreme complexity as pc Can , i tend to follow your opinion
The bitter, bitter irony is the sim was running great while you had your Xbox put away!
SU10 was practically custom built for YOU.
Again, Iâm finding it difficult to disagree with much of what you say, although I do have one point to make, if only to assuage FL991Râs hankering for yet more speculative intrigue.
Although Iâm fully on board with your remark of Series consoles having more to offer, I have to reiterate: flight sims are CPU destroyers. And no, thatâs not hyperbole, thatâs fact, and I know you yourself acknowledge that, WellREDBarron.
So yeah, I donât doubt that MS and itâs extremely impressive (albeit aesthetically bland) Series X (and to a slightly lesser extent, the S) canât wow us further into the next few years, especially once the full potential of the RDNA 2 architecture is tapped into, but flight sims are inherently CPU dependent and that, Iâm afraid, is the defining factor.
And yes, MSFS2020 is scalable, but do we honestly think that those on an entry level PC didnât notice a frame or two lost once the new thermal simulation was running? This is the nature of PC gaming: you ensure your settings allow enough headroom so that the game, at itâs most intense, e.g. flying a jet, at night, during a thunderstorm into Heathrow, doesnât drop below your desired frame rate.
Thatâs also the beauty of PC gaming; some people want 60fps, others are happy with 24fps, I was always content with 40fps, and you adjust accordingly. Maybe youâre an airline only pilot, so sacrifice ground textures for cloud quality/distance, or vice versa if youâre an avid low and slow VFR simmer.
But what does Asobo do with console? Well, an unlocked frame rate looks to be off the table, so theyâve resorted to 30fps, for now. Thereâs no reason why us 120Hz TV owners canât expect 40fps at some point if the unlocked frame rate mode is gone for good. But as much as the Series consoles have more to offer, Iâm not so sure thatâs entirely true when it comes to a flight sim.
Iâm certain weâll see upcoming games like Forza 8 and the like and think, wow, thatâs incredible, I canât believe a console can do that, but Forza ainât no flight sim, not even close. Letâs say, at a guess, that MSFS2020 SU10 was utilising 95% of the CPU during itâs busiest flight. If the new thermal simulation, vastly more populated airports, more complex aircraft, etc, add even 4% extra workload, youâre looking at hitches all over the gaff and more CTDs than we already had with previous builds.
So what do you do on PC? Simple, reduce settings. What do you do on a closed platform? Simple, you suffer more CTDs and stutters, or âŠ
I donât understand what is meant by the gentleman saying the Xbox canât handle it?
It opens ok, it runs and works for the majority of users. Even with a study level airplane and choppers.
I just flew the beaver around for a test, on the S, the draw distance looks maybe a bit reduced. Everything else works ok.
Thereâs a bug ticket open for the graphic issues.
If it was an intentional downgrade it wouldnât be a bug.
The conversation is in bugs and issues not whether the console can run it. It clearly can or else theyâd not have launched it on console.
I have an issue with other items not fixed for the console such as black screens on occasion and CTD⊠those are bugs not related to being able to handle it or not. Those are coding issues.
UPDATE:. try running MSFS on an entry level PC and youâll see what not being able to handle it looks like. slower loading, terrible frame rates with stuttering and input lag and CTD. Always continually for anyone. Not sometimes it will work fine.
The fact they have downgraded the graphics with no explanation should tell you everything you need to know. Asobo have finally accepted that the Xbox canât handle MSFS as they intended, which is what I had been saying all along.
That some quality speculation. Keep it coming!
Getting close to the 1000+ comments of my original thread.
So why have the changed it in SU11?
They havenât downgraded. Itâs a logged bug
That CPU Main Thread is a problem. It is a problem on Xbox. And it is a problem on PC but most people can assuage it a little on PC with proper settings.
And after two years? It is hard to fathom they will be able to make that Main Thread process much more efficient than it already is. I am SURE they have tried and I imagine it is quite impressive what they have managed to do with it already. This sim is a CPU hog. We are used to GPU hogging games but the CPU in gaming tends to have plenty of overhead unless you are say, playing a strategy game like Civilization and the entire world has been colonized and has moved into the modern era. And when that happens, the same thing happens in Civ that happens in MSFS. Time itself stutters within the game, and even slows down like animations are happening in slow motion compared to the normal speed it runs when things are simpler. It is different from FPS slowed by a GPU bottleneck where you lose frames but time continues to pass in game like normal.
But that CPU is not ALWAYS over taxed in sim. It is worst when at or near a big airport with photogrammetry nearby. And the stutters are most common when taking off or landing right when I suspect the ground modeling for your airplane is being cached or removed from cache.
So again, I see options as our path out. A QUALITY mode that might stutter for a moment after takeoff and before landing, and a PERFORMANCE mode with no stuttering but reduced LOD.
There we agee Captain!!! Lol.
Bug
Memory leak,
Multiple causes
All equal we donât know the fix.
But you know Developers are a rare breed theyâll not give up. Theyâll find a way
I remember the same speculation when it comes to SU8 or SU9. I guees all players remember ugly clouds that looks like popcorn. pc players used to blame xbox players and say that console holding back flight sim. What happend next in SU10? best clouds ever on xbox and pc. Surprise, surprise
I really hope they will consider this option. But I can imagine itâs not an easy thing to do. It will mean they have to put a lot of staff to Xbox development. I doubt the Asobo team has the manpower? Maybe considering to hire Xbox engineers?