Xbox series X simply cant handle Microsoft Flight Simulator

How are stutters at scenery dense airports for you? Any sign of anything there. It would be interesting to see if having airport traffic (all 3 of them) sliders at 20 say and compare with performance of where you have them now. Very subjective minus a FPS counter, but just say from a stutter perspective.
I know I’m on PC, but for comparison my traffic settings are -


My ships are ferries are low because of GAIST plugin requiring that, but the rest are there to help CPU loading. Airports still look busy on these settings and there are still plenty of road traffic. Ground traffic density I think is just for static aircraft parked at gates.

Maybe for me it’s a bug, cause to make appear the bandwidth section, I had to search writing “bandwidth”. Then I found it. But my section about cache is grey so I can’t put it off or on. I’ve tried with a Hotspot with 70 mb connection, and the situation is similar, buildings don’t stream their textures correctly, I’ve to pause the game and woat, but it’s normal. I don’t know what to do.also cause before was perfect before.

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I have a problem report in Zendesk “open” for this: missing rolling cache and bandwidth choices. As MS does not respond on the status of those reports I don’t know if they are actually working on it.

One ? for you all, are you running your series X with “Allow Auto Low Latency Mode” on or off? Forgive me if you have mentioned this anywhere already. It should be under Video Modes->Advanced

? What is that supposed to do?

Was this not an issue others reported with that recent large patch? I thought this was recoverable by a full re-install of game. (not a great option admittedly).

Nope. I was missing the choices even before WU8. I will not go through a complete reinstallation as fortunately the “greyed out” choices are still set as I have and would set them. My best guess is that it had/has something to do with using fs2020 in the cloud and conflicting settings that were overwritten when syncing data between XBox and Cloud.

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Look up ALLM on Google. It says’
" Auto Low Latency Mode enables the ideal latency setting to automatically be set allowing for smooth, lag-free and uninterrupted viewing and interactivity."

It’s a HDMI 2.1 feature I think, sets your games up on TV with minimal delays. Just wondering if there is a display lag/sync issue that is affecting some series X users if this setting is different for everyone. Obviously the TV has to support this too.
https://www.hdmi.org/spec21sub/autolowlatencymode

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The option is greyed out for me which I take to mean my monitor doesn’t support that mode.

Just saw this. My HDMI ports are 2.0b so that might be why it’s not available in my setup.

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I’ll check this out tonight. The last thing that somewhat improved the stuttering was to switch from 120Hz to 60Hz still keeping VRR on.

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Or you or your TV are not using HDMI2.1. You can check what is supported by scan in settings. Also worth checking to see if it is still greyed out if you toggle to/from 60/120Hz. 120Hz is an HDMI2.1 feature.

The HDMI VRR page is worth a quick read too. It could be beneficial, but I was interested to see the effects of with and without.
https://www.hdmi.org/spec21sub/variablerefreshrate

The inputs on the monitor only support HDMI 2.0b - but that at least gives me 4K @ 60Hz with VRR.

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I’m still looking into all the sync stuff, but this post I found on reddit was very informative-
May be worth checking ‘Instant game response’ on your TV is enabled too. I do think as everyone has a wide variety of displays that that is one factor that isn’t being analysed enough with syncing, VRR, and FPS.
“For Xbox Series consoles, PS5, newest AMD cards, and newest NVidia cards: Enable “Instant Game Response” and disable the Freesync option on the TV. Only enable Freesync to use with older devices that don’t have the HDMI 2.1 or later’s version of VRR.”

Note Freesync is AMD specific, Gsync is NVidia specific so not relevant to XBox S/X.

with a fast & quality TV, like the QN90A, just set to 120Hz/Freesync Premium Pro VRR,

MFS works really well at 4K HDR with the XSX using these settings!

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I read this morning GSync (nvidia) and freesync (AMD) are superfluous with HDMI2.1 with VRR which supercedes them, and they are intended for older consoles. It’s very confusing with all the differing standards though. Came across this table with lots of interesting info in it and a side by side comparison for LG TV’s along with a terminology list.

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I do think the GPU has to work harder outputting at 120Hz when it doesn’t need to though. Tried it on PC this morning at 120Hz with a 40FPS lock and it wasn’t as fluid as 60Hz/30FPS. Notably I do have VRR turned on in Windows.

I tried both (with VRR off and on) and couldn’t see any difference

My experience is that I have less stutters w. 60 Hz than w. 120Hz, so I wouldn’t be too sad about only having 60Hz :+1:

In order to exclude possible influence due to various installed add-ons I look for stutters specifically during the intro-clips after starting the fs2020. The only phase were I have some stuttering is during the “blackshark. ai” part: there I have three little stutters. No stuttering through the other parts of the Intro as I had before when I was using 120Hz.

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I run with cache on as well @ 16gb, generally my flights are smooth on series x, mostly fly a320 but sometimes light aircraft lower fine as well.

I tried cache off once and performance felt the same, other than the pop in at distance, that prompted me to turn it back on, as it was quite noticeable if looked into the distance.

Yeah thats a good point, when you change series x to 60hz it no longer uses hdmi 2.1 features.

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