Yea but it takes time to build something good, the FSR500 took about 17-18 months total, granted EFB alone was about 4 months + 2 adjustments.. + Ground ops about 2 months. Fortunately that tech is now build and I can re-use it haha.
IMO, quick projects would deliver something faster with good 3D visuals.. but not immersive enough to make the list.. you really need to put an effort and love to your project to even show in the top 50.. competition is hard now
Canât speak for other developers, but in my case I wanted to walk before running, imagine starting as a 1st project a mid airliner like the dash 8.. is too much work, you would run out of funds for development, etc⊠you need to learn lots of things and gain experience to achieve good results.
Phenom 300E would be much easier for me now I have developed FSR500 for example, and likewise FSR500 was much easier after release Sting S4, starting small to big also helps to understand what customer needs are, etc. and hit the right buttons in the right places for people.
After Phenom 300E I can aim higher.. imagine it as, building stepping stones while building reputation in order to ensure each larger project can reach the required goals and objectives.
Well I would have loved someone like Just Flight to have done an F27 / Dash 8 or similar by now.
I donât think the ATRs there yet, Dash 7 is definitely not there.
Really looking forward to your Phenom (Iâll be buying it btw just like all your products). If we still donât have a Dash 8 or similar by then then it will fall on you to find a real Dash 8 and start work OK. Lol
There are plenty of complaints about turboprop modelling from devs over the years - I remember JF saying something about looking at doing custom code which doesnât mean they actually are. Majestic piped up & said âhey weâre doing a -8â once so I guess most others decided to look elsewhere⊠personally Iâm waiting on a Viscount
I actually rate the S4, itâs just I donât rate the whole sim for flying a/c that small, it does a poor job of conveying any character. Iâd probably like the M500 if I had any interest at all in single turboprops, but I absolutely donât unfortunately, hey ho.
What also surprises me is the lack of Dassault Falcon.
You can convert standard liveries to BSQ versions in under 5 mins without duplicating the files that take up all the room, so donât let that be a hindrance.
My star of December has to be the BN2 Islander. I hesitated on this one for a long time because of reviewersâ comments about the substandard texturing. I really shouldnât have been worried. This plane is so fun for me I donât even notice the textures. In fact, I find that being a little rough around the edges they have a charm that kind of suits this plane.
There are switches in this plane that donât make a sound when you use them. The flap behavior is a little unusual. For some reason the copilot sits in the second row. All of these things somehow (for me) make the plane more lovable. Itâs such a plucky little thing. My previous favourite was SWSâs Kodiak. That plane is modern and sleek and the add-on itself is impeccable. This model in its imperfection is as suited to its real world counterpart as that one is. What a time to be a simmer.
I canât recommend this plane enough. The short field performance, the stability, the feeling of just hanging in the air watching the world go by slowly as your throttles are maxed out. I thought being a naturally aspirated piston it would have trouble at high altitude but it does everything the Kodiak does, just a little slower and requiring a little more adventuring. I canât just fly over everything, I have to figure a way through valleys and clouds and sometimes I have to turn around and find another way. But it always gets there, and gets there with a super satisfying thunk on the runway.
And hereâs a whole paragraph about the sound of this thing. I want this in MP3 form so I can listen to it all day.
The co-pilot sits in the second row because the Islander generally doesnât have a co-pilot, so in sim theyâre more of a passenger âwith headsetâ
Yeah thatâs what I thought but if it were up to me I just wouldnât have a model for the co pilot at all. But if I made it this plane wouldnât be anywhere near as charming as it is so Iâm happy it is the way it is.
This post rules. I was gonna come in here firing hot about my new Top Ten but this dude says everything better than I was gonna say. I do have a pretty similar Top Ten, with the caveat of Marketplace limited content, being on Xbox. Iâll pop back in sometime when iâm feeling more eloquent but this guy pretty much says it all.
About one night a week Iâll take the Islander up for 4-6 runs between Barth 10 and Saba 12 with a park and unload each time. Itâs astounding how well you can match real life videos of it. Meanwhile, MP chaos will be in abundance. I have hundreds of landings there and very rarely see anyone doing anything remotely resembling real flying.
It usually queues up with a full set of passengers so check your weights before loading the flight, and itâs very well represented, thereâs notable behavior differences based on weight and cog loading. I could probably land it loaded blind and can tell you roughly how many passengers and where theyâre sitting.
Bouncing at St Barths or skidding of the runway is one thing but I donât really understand the people who spawn on runway 10 in an A320 (freeware ofc) and then crash on the beach because the runway is too short. I guess there are more casual gamers in MSFS than I want to believe.