@SameScarab42431. “With the amount people spend on cockpit builds and multiple monitors!!! For that money you can buy the best current VR headset. And then you’re in the real cockpit in VR”
I’m confused, are you claiming that a real cockpit with multiple screens is less immersive than VR???
Ponad??? you mean Pimax Crystal. I just moved up to a crystal from my pimax 8kx kdmas.
Nearly as good a display as my 4K monitor. Astounding visuals and performance on my 4090.
%99 of the time I fly VR, rest is 2D. Just to try a new addon Cannot go back to 2D after having a smooth VR experience.
100% VR-fly, but flight planning in flatmode
Same. I gave in to all the hype about VR, and I simply don’t like it. For any game. My VR headset has been hanging on the wall for years now.
100% VR. No hand controllers though; real stick, pedals, quadrant, x-touch and custom g1000 buttons/knobs that i can easily find by feel
Haven’t flown 2D since VR got released.
The immersion in VR can’t be beaten (unless you build a complete cockpit and have 240 degree curved screen and 3 projectors) even though the quality don’t match display.
Using HP G2 and like it, but a 4090 and Pimax Crystal would be a nice…
That’s exactly what I’m saying!
Even home built cockpits that cost thousands of dollars arn’t 100% accurate. Also in VR you can see behind you into the cabin. Also I mentioned leaning your head out of the cockpit to see around the engine cowl to taxi war birds. Also in the best home built cockpit you are still using 2d flat panel monitors. Another drawback of homebuilt is that it’s generally built to one aircraft cockpit. If you are just flying that one aircraft great. But if you build a 737 cockpit and want to fly a DC3 for instance. That really breaks immersion as the 2 are completely different. Different controls and different layouts.
In VR your depth perception is massive. In a home built it’s pretty much from your eyes to the flat panel in the window. This is because you are still looking at a flat panel. As you move your point of view ( your physical head) within the cockpit, the window flat panel view won’t change unless you slew it.
Example: in an airliner in VR, I can move my head left or right around the piller of one of the windows and see the nose of the aircraft. I can look out the left window and see the wing and engines. I can look out the left window down at the ground crew as they work. In the DC6 I can open the window and stick my head out of it to watch the engines start up.
In a home built I would need to slew the view to the wing or to the nose. This isn’t realistic and definitely not as immersive as VR.
Helicopters in VR are way more realistic. You can concentrate on flying and just look where you need to. Hovering in place is easier because you can see movement in a more realistic way. It also makes carrier landings and launches way more realistic. With the depth perception you get in VR you can really achieve a nice landing on a carrier.
To break it down: In VR, you are in the actual cockpit of the plane as you would be in real life. With all the correct controls and views of the original. In a home built, you are in an attempt at reproducing a particular aircraft. If you do it as accurately as possible, you still won’t have a true representation of the real aircraft. Might be close but still not 100% correct and still only for the one aircraft you built the cockpit for.
Even with a curved projection screen you don’t get the depth perception you get in VR. With a screen as you move your head around, the image perspective doesn’t change as it does in real life. Also with a curved screen you will get some distortion. On a curved screen you can’t truly focus a projector across the entire image because the depth is different at multiple points.
And as you move off axis you won’t see the correct representation of the image. In a home built as you move off axis you will loose detail not gain more as in VR. And if you did something like a real Comercial airliner with wrap around screen it would cost a massive anount to really do it well.
In the attached images the basic cockpit with the 3 flat panels costs $50k. The more advanced curved screen projection version costs $200k-$700k depending on options and configuration. Now I’m sure a homebuilt would be cheaper but not as real. You also need the space to install something like this. In VR the space is virtual and limitless.
I have the HP Reverb G2 but rarely use it for MSFS. I 100% agree it’s incredible but I usually fly long flights and having the headset on my head is tiring and also hate not being able to interact with my hardware as easily. So I prefer a regular monitor with Track IR.
I have about 1500 hours in VR FS2020. Great in DCS also. At this point i have the muscle memory to hit any lever or button on my Honeycomb Alpha/Bravo setup or my Winwing orion 2. With a good HOTAS VR works great. I don’t use the VR controllers at all. I have mini fans setup to blow directly on the headset and my face. This keeps everything cool and I have no fogging or discomfort from heat build up. The longest VR session I have done was around 5 hours in the PMDG 737. If you counter balance the headset in the back it helps with fatigue over long flights.
I guess I’m one of the few that has VR gear but does 99% of their flying on 2D. I find that VR gets in the way more than it “immerses” me. The resolution of my quest 2 is not that great so reading the needles and finding the right buttons can be hard, almost like needing eye glasses but flying without them. I also can’t look at charts on my 2nd monitor while the headset is on, or write down my clearance. I don’t even use it for GA flights, I find IR Tracking with Opentrack to be good enough.
The one place I DO use VR 100% of the time on is when I play IL-2 Sturmovik. The situational awareness gained when using VR in combat is almost vital to surviving and, since the cockpits of those warbirds are tiny, reading the gauges isn’t as big of a problem (though sometimes even then I have to lean in to be able to read them)
I use VR with MPOW earbuds for 100% immersion. I only use 2D screen to setup my flightplan with Littlenavmap/Simbrief. Since I bought Oculus Quest2 I cannot now fly MSFS in flat screen even if have 3 screens. My rig I9-11900, 32 gb RAM and 3080ti allows me to fly airliners and ga like my super King air of Black Square. Sometime above some big cities the FPS become slow but I can manage it. With VR I am in the game without VR I feel as I watch the game.
I haven’t touched 2D since 2015. (Oculus DK2)
I can’t live without 6 DOF nor stereoscopic 3D.
Varjo just droppedd the price for their incredibly good Aero headset by 50% to 1.000 $!
That is very good news for the VR franchise…
100% VR and DOF Reality Rig!
Somewhat related, regarding accessing charts in VR for Navigraph subscribers plus SimBrief users. It’s early here, so have yet to try it.
" We’re thrilled to announce that the Navigraph Avionics Plugin for Microsoft Flight Simulator is now available for the G1000 NXi avionics system! This exciting integration not only allows you to display IFR Charts, but also our VFR and IFR maps right in your favorite G1000-equipped MSFS aircraft:
Diamond Aircraft DA40NG
Diamond Aircraft DA62
Textron Aviation Beechcraft Baron G58
Textron Aviation Beechcraft Bonanza G36
Textron Aviation Cessna 172 Skyhawk (G1000)
Textron Aviation Cessna 208B Grand Caravan EX
The ability to display charts and maps directly within the cockpit creates a more immersive and efficient flight simulation experience. If you enjoy virtual reality (VR) flying, this feature significantly enhances your experience. Furthermore, the SimBrief integration allows you to conveniently access and load your SimBrief flight plans right into the G1000 unit."
After getting into VR I personally found it impossible to go back to 2D flying. Its now dead to me!
oh wow, 1000 bucks for aero - is that much better than a VP2… hmm… i will check youtube there was a guy testing several headsets in MSFS)