1.18.15.0 Graphics - RAM & VRAM Usage - Ultra vs Highend - Object & Terrain LODs 1 vs 9

I also hope that in future releasess Asobo will make better use of available memory.

Even when SSDs are fast … a cache in RAM is many orders of magnitude faster. Seeing how reeeeeaaaalllly long it sometimes takes for the scenery to rebuild, when I switch from my drone (which in my sightseeing world might be ahead of the aircraft considerably) back to the aircraft is an indicator that “something is taking pretty long”.

The added latency of “refetch from SSD cache” plus “transmit over PCI” … plus what seems some very “cautious” (poor?) utilization of multiple CPU cores (I feel like 11 of my 12 cores are basically idle).

And then while Asobo is revisiting the RAM usage … perhaps they could double check against this (very old) topic of …

This bug is still present in SU5.

I can still crash a “cold-and-drak parked aircraft at the airport” … if I move the drone cam into a location far enough that will remove the 3D ground data of the park position.

It should not take too much memory to preserve a high res 3D terrain (or even scenery) representation of a “non-moving” aircraft position.