2024 Career Mode

It’s very difficult to pilot using the keyboard. When landing in windy conditions, you have to make a lot of quick corrections, and the keyboard is very slow in this regard.

There is an add-on for FS2020 called Mouse controls that does the same thing that FSX did, with the addition of switching and controlling the rudder with the mouse, and it works very well. It’s a shame that the developer discontinued the project months ago, believing that MS2024 would have native support for piloting via mouse. I hope he changes his mind.

Many players who don’t play MSFS and are going to try the simulator will be frustrated in the career mode when they are penalized.

When Asobo had the idea of ​​opening it up to a wider audience, this feature should have already been implemented not only on the PC but in the cloud as well.

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That actually worked on the technical alpha already - I performed a rather hard and bouncy landing on a field to check if it has an effect on that side and yes, wheels and struts were not in the best shape anymore - it was even different between left and right hand side of the aircraft :wink:

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lol that was the first thing I did during the tech alpha was fly with keyboard as it did not recognize my PS4 DualShock controller initially till I realized in DS4Windows I had to change the settings in it to have virtual controller settings for the emulation to be Xbox360 instead of Dualshock 4.

keyboard was rough lol to the point I was highly surprised with the first career mission and a extremally chaotic flight that I passed on the first go around of it. lol if it was IRL and someone flew the way I did with keyboard initially the instructor would of barred them from the controls and been sending the FAA a letter to never ever let them be at the controls of a aircraft of any sorts lol.

keyboard I found is very very touchy and sensitive lol I am glad I figured out my controller settings so I could properly fly.

lol now if only I had $ to buy a proper flight simulator setup I would be very very happy indeed.

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oooh nice I did not check personally after effects from any landing or usage of brakes so I am glad that wear and tear was able to be shown. I wonder if anyone got to the point with any wear and tear to where they saw effects on aircraft performance or even failures :thinking:

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If teleportation turns out to be the case in the final version, then I will find that very disappointing indeed for a so-called career. It is, for me, the very definition of arcade. Teleporting takes away the whole aspect of location perminence that is right at the essence of simulating a career. It makes it nothing more than a loosely linked series of challenges.

Now to be fair, the reason I stopped using Air Hauler 2 and don’t use NeoFly or similar is primarily due to a lack of free time. One aspect of Career Mode that really interests me is fire fighting. It looks really immersive from the previews. I could easily see myself doing sort of a “lite” career of fire fighting, and then using NeoFly for a proper career should time permit. It sounds like, structurally, Career Mode is indeed aiming for more game/arcade and less actual career, but as an adult with a family I can certainly appreciate there is a place for it. I’ll be watching carefully at release to see how it shakes out.

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I ROYALLY screwed up here.

The missions I did had me flying from my home base to a location to circle for tourism purposes and then return and land at my home base.

Why on earth I reported that differently is beyond me (in my defense I’m in the midst of a massive overwhelming project here).

Let’s put the brakes on frustration until we see (or someone else who got further into their career reports to us) how it really works when you are meant to land at a different airport from the one you departed from.

My massive apologies for the misinformation, it was not intended.

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In regards to teleportation being a problem for some:

In real life, at a small airport like we have over here at CYSN Niagara District, would you really expect to make a career out of ferrying aircraft from here to wherever and back again? I think not. So, as a pilot known to ferry airplanes wouldn’t you be contacted by someone from, say, CNC3 Brampton to ferry a plane from there to CYSN? You would need to get a ride to Brampton to take the plane to YSN. Just take this example to any limit you’d like but somehow you’re going to have to go from point A to point B by some means other the plane you’re going to fly. Perhaps in the sim when it gets released there will be cars to drive from point A to point B then the “teleportation” is removed.

Firefighting will be the same. Yes, the tanker is based at one airport but it will be flying where the fires are and they may be hundreds of miles away and closer to another airport for temporary basing.

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When career mode was first announced, many of us assumed it would be little more than a bunch of activities chained together. It’s a lot deeper than that, but still people aren’t happy.

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yeah I think this is the best way to read it, I played a bunch of career and you can take missions that are based from your current location only if you really want but any time you land at a new airport it seems to add that radius to your ‘unlocked area’ where new missions can spawn, then you can pick any of those missions and you just start from whatever location that mission is at, whether its where ‘you’ are or not

again I think the best way to read this is you’re a a freelancer driving to a job site to then fly the plane, especially as these early flights it’s not your plane and you are simply using a plane from your employer to do the job

now later on in career you can purchase your own planes of course but as far as I could tell this just didn’t work in the test as the aircraft sales page was always blank, perhaps these are handled differently? we’ll have to wait to see I think, for me even though I do want realism it’s not a huge deal, you can pick the missions you want and there are so many of them that it really is just your choice to not play an ‘unrealistic’ location imo, and then if someone wants to play it more casually they can, I think both of those playstyles can exist within the game as it was in the test

I do still think they should add a bunch of options for people to customize the career to their liking through, difficulty, simulation, manual avionics/flight planning, I love the idea of chaining missions or maybe taking on multiple missions and stuff like that, I hope it comes

I said this in another thread but I’m trying to see this as more a base for years and years of updates and expanded content as they did do this with 2020 too (I know it’s popular to be a doomer about all this but think about release 2020 to what it’s like now and I think its come a huge way), I think what’s there now is good and if people are being fair and vocalizing their wishes they’ll hopefully see people want all this stuff and itll make it’s way in and only make it even better

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I get that people want to pick up where they left off and for certain kinds of operations that’s not unrealistic. Ferrying sailboat fuel back to home base or the next pickup isn’t unrealistic, either, and should be considered as part of the package. But for others, there’s a reason deadheading/commuting (air or ground, as you mentioned) is an entire thing.

Summary

Should contain almost all of the information as to where the money comes from. The only other bit you won’t see is that I have a hub set up at each end of my route, to reduce the fuel/maintenance costs.

OMG! I HATED this about the 2020 when it came out! These guys who decide this stuff have absolutely no clue what flying an airplane is about!

Let ME choose when the mission is over after the objectives are fulfilled!!!

Agreed, but, what I’d like to see here, as part of the career, you have to fly the plane to the base local to the fire, prep the plane for the firefighting mission and go deal with it in subsequent flights. I imagine typically you’ll go work a fire for a week or more until it’s controlled… with multiple missions. Of course there’s ways to set this up from simple to complex, simple being you get teleported to the local base, complex - it’s your life… occasionally going back to home base, but being a gypsy from fire to fire when you’re on…

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The instructor says right instead left.

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I will probably land there also for nostalgia sake.
I got my PPL at PHNL and probably did a few hundred touch and goes on Ford Island.
I had a routine where I would always salute the Arizona as I climbed up on the upwind leg.

So coming back to this after the Tech Alpha and doing the CPL exam, it seems very likely that the multi engine “Checkride” will just be a basic circuit with both engines. Would be happy to be wrong in a month, but seems unlikely.

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That is how I remember it in NeoFly — just fly the pattern in a twin. There were no twin-specific issues to be skilled at managing or understanding.

Couldn’t you do that in free-flight mode? Okay, it wouldn’t count towards credits, money, points, or whatever it’s called in the career mode but I’m sure the flying hours would count in the pilot’s logbook*. I don’t know about prepping the plane but if it needs it wouldn’t that be part of the career mission?

*This actually raises a point I never looked for in the tech alpha - do career hours count in the overall pilot’s logbook?

Yes. My 83 flown missions showed up in the logbook.

But the logbook was buggy. It tracked all the hoirs bit only show around 30 flights.

The overview showed different numbers again, so it was not consitent throighout the various screens

As I understand it, the actual “mission stuff” of career mode only occurs there. So there will be no fires to fight in free-flight mode. Unless you mean doing the staging bits in free-flight and then switching over to career for the missions. I guess that would work, but it would be so much simpler and seamless to have it integrated together.

This is exactly my fear if career mode generates only random missions without the possibility of progression from the last point it will be too arcade IMO too