No, unfortunatley I haven’t
Hi, for the first time I thought I would try and repaint an aircraft. Keeping it simple I thought I would start with the C172, in particular, I have tried to repaint in the colors the North Weald Flying Group. After spending many hours and many more washing tutorials on YouTube I thought I had sorted it. However, somehow the aircraft reg number is overlaid on the one that I painted. Are you able to point me in the direction to rectify it? Any help would be most appreciated.
Thanks,
Karl
For the life of me, I can not get rid of this neo stripe (note the shade difference) on rear of my fuselage. I have tried a ton of different things, from transparency to a copying other DDS from other liveries. The only thing that seems to work for mw is when I have a blank airframe livery dds. If I try to paint winglets on that file I get the stripe.
Its in the default airframe comp file named A320NEO_AIRFRAME_FUSELAGE_COMP.PNG.DDS. You need to either find a livery that has already painted out the light orange but retained the correct gradients for the texture (and use that file in your livery folder), or copy it to your livery folder and paint it out yourself on that copy.
I am currently working on a custom livery for the TBM930 and cannot for the life of me find out where the colors are located in the texture file for these six vents under the engine … any experienced TBM painters for the 930, your suggestions would be very helpful! TIA. (Normally, of course, they are painted by the default decals, which I am not using.)
I fixed it by modifying the green channel I believe it was. Thanks!
Slightly off topic, but, That American Flag on the tail is backwards, you always display the flag with the field of stars to the left. Dont know if AA really fly’s the flag this way IRL but its incorrect. Just saying…
I think you’ll find if you look at photos of aircraft liveries the flag is depicted as though it were being flown on a pole, so the stars will always be closer to the tail or nose (the nose usually I think) regardless which side of the plane its on.
That is incorrect. The flag is facing the correct way for the starboard side. I use actual photos to make my liveries as close to the real deal as possible.
If you say so, all I know is that we had a big discussion on the display of the American Flag, and it was clearly affirmed that when displaying the American Flag the Field of Stars must be to the left.
Not if I say so. Maybe this will convince you.
Uploading: Screenshot_20210308-094159~2.png…
So a “big discussion” is your evidence vs. the thousands of photos online that show how the flag is actually depicted on airliners from Delta, Southwest, Spirit, Alaska etc.
LOL its sort of funny us having this discussion, when an article was on Google News about this matter, and I have to say .. you are correct I stand corrected there is a provision in the laws to cover this. Kinda of weird about the google news thing, we were talking about it in the morning and later that day there it was on my android. Yeah there not spying on us…
At least you were humble enough to admit it. Great human quality to have. Cheers to you
Been using this MSFS to Blender plug in 0.2 for a while, but now I am starting to run into some issues opening some new aircraft models for painting. I get this error. All other models I have worked on load up fine, just some new release aircraft wont load up in Blender.
It mentions could not handle mesh.028… mesh.017 etc.
Python: Traceback (most recent call last):
File “C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\io_msfs_gltf.py”, line 330, in execute
return import_msfs_gltf(context, self.filepath, self.report)
File “C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\io_msfs_gltf.py”, line 305, in import_msfs_gltf
objects = create_objects(gltf[‘nodes’], meshes)
File “C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\io_msfs_gltf.py”, line 243, in create_objects
rot = node[‘rotation’]
KeyError: ‘rotation’
location: :-1
or
Python: Traceback (most recent call last):
File “C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\io_msfs_gltf.py”, line 330, in execute
return import_msfs_gltf(context, self.filepath, self.report)
File “C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\io_msfs_gltf.py”, line 305, in import_msfs_gltf
objects = create_objects(gltf[‘nodes’], meshes)
File “C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\io_msfs_gltf.py”, line 238, in create_objects
scale = node[‘scale’]
KeyError: ‘scale’
location: :-1
I tried your solution but…
it took a while to just suddenly work, no idea how. kept giving errors trying to load certain models. then somehow it suddenly worked a day later
I still cant open that either, I have the F-15 too, I tried editing the py file, but it got worse.
which LOD was best one to use for editing? the F-15 one that comes up first?
Maybe you could post the F-15 model LOD0.gltf and LOD00.bin (ONLY these files, the model not being usable, I think it would not be considered as piracy, unless I’m mistaken) so I can have a look at the import problem.
I got it working, I did your edits in the py file and it just eventually started working later in the day at importing stuff. It was an odd thing, since I did not make more changes to the add on msfs2blender py file.