3D Livery Painting on the MSFS Models

I usually have to flood the textures to find those tricky piece locations. I usually do a full fill, then slowly go into sections with new color to try to pinpoint the small stuff. also if you flood full a full texture and it is not even that color, then it feeds off a different texture instead.

Maybe you forgot to restart Blender so that it would take into account the changes in the py file? That would explain why it worked later.
Anyway glad it works for you now.

They are in the different texture “TBM_930_AIRFRAME_DETAILS_ALBD.PNG.DDS”

Marcel

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Hello, I already created a topic last month but did not get positive feedback at the moment so I try here :slight_smile:

I am looking for someone who could recreate any livery in FS2020 and take beautiful screenshots at very high graphics settings in various environment/daytime/weathers.

To explain a bit: I recently founded my company specialized in aircraft liveries and I had a request for a 3D rendering of a custom livery in FS2020 for screenshots purposes only (which would be displayed on the customer’s website). The reason for FS2020 is that the results are very good (on a robust PC) and 3D design agencies charge a lot of money for an equivalent service. I would send you the PSD file of the customer’s livery (sideview, top, front if needed) to help you redesign it. As I work in 2D and do not have FS2020, I am not in a position to do this myself. Of course I do not expect this to be free and I am willing to pay a reasonnable price for the service.

If anyone is in a position to perform this work, please contact me via Personal Message with some screenshots of liveries you made yourself so I can judge the quality and the graphic settings. I wish to remain anonymous on the public forum so I will not display the company’s name.

Thank you!

Would love to hear and learn from you, how to combine AO/roughness/Metal in the RGB channels to be used in FS from substance painter. I am just beginning to learn SP.

Did you ever find a solution for this? I still only can import half the engine, but based on the liveries I see posted, some folks have to be figuring it out as they’re getting things perfectly aligned in a way that you could not do manually on the mesh PNGs in photoshop.

Hello Guys!

I’ve used blender many times to create our liveries for our airline, and it was working all good without any issue.
But lately, since I format my computer and decided to resume creating new liveries, I’ve came across with this rare issue.
Everytime I try to paint the aircraft, the tool I use to do it, paints everywhere else but the area I’m hitting and trying to paint.
It’s really hard to understand what I’m saying, and even more since I’m not a native speaker, but here’s a picture of what I’m saying.

So wherever my mouse is at, is where I’m trying to paint, but once I click to start painting that area, randomly it paints other different areas along the fuselage.

Does anyone know can could it be?

Please help!

Just completed painting the H135 in Era Helicopter colours (fictional), and flew it out of Juneau over the four glaciers, just as we did when visiting a few years back … a few pics follow:

Import the LOD 1 for the A320, not the LOD 0.

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it worked!
OMG thank you so much!

Still it’s a bit odd. As I said on my post, I used to do this last year and I used the LOD00, but ig something changed since last time I did it.

Again thank you so much

Is there actually a similar tool for the MSFS2020 as in the IL2 series or as shown here Rise of Flight.

The viewer is very compact, uses almost no resources and only displays the (skin) texture on the aircraft. The hangar in MSFS 2020 is absolutely unusable for me because you can’t look at all the places on the model and the lighting doesn’t correspond to how it is displayed in the game afterwards. It can also happen that parts are temporarily not displayed in the hangar.

I also find it quite a waste of resources to have to run the MSFS2020 hangar in the background just to display the texture at the 3D Model. After each change, you have to switch to another painting and back again so that the changes are displayed. This is no comparison at all with (for example) the Rise of Flight Viewer where I only have to press refresh and all changes are immediately displayed.
Has there ever been such a tool for FSX so that one can perhaps expect that there will also be something like this for MSFS2020 in the future or have you also worked like this in FSX?

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Only just saw your reaction but basically it’s just a matter of making a little export template (there are a lot defaults which give you an idea). With such a template you can exactly tell the software what kind of map should be in what channel. Works with drag+drop. When you don it you just export the textures using that template you created and check the result. Might need a few tries but compared to other features it’s pretty logical.

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Hallo all…I really need your help guys…i tried to open the 3D models using Blender 2.9.3 but some error massage was appeared as below…please help me guys anyone can help me with the solution?
Many thanks…

bpy.ops.object.delete(use_global=False, confirm=False)
Deleted 3 object(s)
bpy.context.space_data.system_folders_active = 1
Modules Installed (io_msfs_gltf) from ‘D:\FS 2020 Addon\08 Tools\msfs2blend-master\io_msfs_gltf.py’ into ‘C:\Users\ARIF PC\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons’
bpy.context.space_data.params.directory = “C:\Users\ARIF PC\AppData\Roaming\Microsoft Flight Simulator\Packages\Community”
Python: Traceback (most recent call last):
File “C:\Users\ARIF PC\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_msfs_gltf.py”, line 330, in execute
return import_msfs_gltf(context, self.filepath, self.report)
File “C:\Users\ARIF PC\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_msfs_gltf.py”, line 305, in import_msfs_gltf
objects = create_objects(gltf[‘nodes’], meshes)
File “C:\Users\ARIF PC\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_msfs_gltf.py”, line 244, in create_objects
rot = node[‘rotation’]
KeyError: ‘rotation’

location: :-1

I need help! I keep getting this error message whenever I try to load a model into Blender. It first started with the Arrow now it will not let me load anything.

Python: Traceback (most recent call last):
File “C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_msfs_gltf.py”, line 330, in execute
return import_msfs_gltf(context, self.filepath, self.report)
File “C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_msfs_gltf.py”, line 305, in import_msfs_gltf
objects = create_objects(gltf[‘nodes’], meshes)
File “C:\Users\jonat\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_msfs_gltf.py”, line 239, in create_objects
scale = node[‘scale’]
KeyError: ‘scale’

location: :-1

I’m seeing the exact same error as well. Just back from a week’s holiday and now unable to import most aircraft.
Anyone know how to resolve?

The weird thing is if I open a saved project it works just fine.

Yup, the issue is with a fresh import - already created projects are unaffected.

Same problem :roll_eyes:

I had the same issue and a guy sent me an updated version of the importer. What would be the easiest way to send it to you?

Do you have an updated importer that avoids these errors?