Hi, I added a Buttkicker Gamer 2, using the clamp kit included in the v3 pack. Fits really well and the added engine vibrations add a lot. There are people who use Simshaker for Aviators plus Voicemeeter to drive the shaker and say that it’s really good … I haven’t done that, I just drive mine from the standard audio output using the headphone jack ‘Y’ adapter that came with it. I find that works pretty well (although it can be a bit strange if you’re listening to heavy metal while in the cruse ). There’s more discussion in this topic.
Please let me know if you get a response from NLR. I read through their help files although it wasn’t clear how much you could do to customize the profile directly and at what point you would need to use the SDK. I think we could get a lot more out of the motion platform by adding some modest random role oscillations to inject some turbulence effects. MSFS telemetry does generate turbulence in some very specific circumstances, but not nearly enough. As I remember from the dim and distant past, even a clear blue sky can be a pretty bumpy place in a small plane!