Hi all,
Just wanted to give my impressions of the NLR Motion V3. This discussion was very helpful to me in my research, and I want to contribute to it. I installed my V3 a couple of days ago in a GT Track rig. Both the rig and the motion platform are very well built.
The advantages for me of the V3 are:
- compact
- it reacts very quickly, there is no noticeable lag
- the software is very easy
- motion compensation for Open XR ( Reverb G2 ) is standard and works flawlessly
- it’s quiet
My search for something like this started with looking at full motion platforms but I never found them to be convincing at this price level.
Yaw2 looks nice, but lacks the Open XR motion compensation, and I definitely did not want to go back to Steam VR for MSFS. Then there was the issue of community, support, legacy,… All a bit more unproven for the Yaw VR brand. The NL V3 is manufactured by Motion Systems, a Polish company with a lot of experience in motion platforms of all sizes and Next Level Racing is one of the original race and flight sim hardware companies. I do think Yaw VR has something going there, just not for me at the moment.
DOFReality seemed a bit too bare-bones and clunky for me, although I do think that if you are a dedicated tinkerer/hobbyist, it’s a great platform to extend and customize.
Mechanically, I did not think Yaw VR nor DOFReality could match the reaction time of the V3, I might be wrong, but I looked at many clips of the systems in motion, and the V3 seemed to be able to handle very quick reactions, which makes sense since its throw is small, but its acceleration is immense.
I also have the combat flight pack to mount the Warthog Hotas. For those feeling that the stick position is too low - which I did - you can extend the height by fitting the supplied shifter mount first, and then the flight mount on top. The clamping part is wider than the top beam of the shifter mount, but you can shimmy that ( I did it with washers ). Then fit the stick’s platform on top of it all, pointing to the inside, because otherwise the stick is too far out as a result of the two offsets you created instead of one.
Flying is indeed much more fun with a motion system, and also a lot harder, as it should be. Quickly shifting and juking your plane to still make an ill configured landing - the type where you dive bomb onto the runway in order to fix it all with a nice big flare - is a no-no. The motion you induce will throw you off and make it very hard for you to keep mentally or physically steady.
A good landing will already jolt you a bit, like an actual landing will, but a bad one will leave you walking away rather unhappy, as it feels like you actually did something wrong. ( of course you will also smile at the fact that that little thing can do that for you )
Is it like really flying? No, of course not. The way your chair moves and how you perceive the g-forces is different than in an actual plane. But does it come very close? Yes, it does. Probably close enough to make you appreciate handling your plane in a steady and professional manner.