Aerial ground tiles changing/popping in

I believe you transposed the airport code.
This is the airfield where I notice the issue:

MAPLELANE FARM AERODROME AIRPORT (CALMAR, AB) CMF2

Could you re-check, please?

I don’t think it’s due to custom scenery - not when I can repeat the issue continuously at CMF2 without ANY customizations.

I’ve tried everything that I can think of, World Update - Canada installed/deleted, photogrammetry on/off, rolling cache on/off, HDR 10 on/off, Direct X 11/12, emptying the Community folder, etc. etc.

I have 500GB of extra space on my SSD. Now I am wondering if it has something to do with that - or if I should go the complete re-install route. I really find it hard to understand that others are not having any problems at this location while I still do.

I am located in Virginia. Maybe it’s time for another move? (nah - that’s not going to happen…)

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I am not seeing the tile swapping issue around CMF2, just the usual tile darkening bug:

What do you see exactly?

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You were correct, I mis-identified the airport. Tried CMF2 and again no massive tile-popping. For the first 30 sec after takeoff, the scenery draw-in under the aircraft lagged a bit, perfect from then on. Why this issue comes and goes is another mystery to solve I guess!

I think they are one and the same thing. When the tile swaps it would be most obvious if it were green at one LOD, and grey/white in another. But that isn’t always the case.

I’ll check CMF2 shortly…yep, I have that tile darkening here.

Testing with slew mode to get a fairly precise figure, you first start seeing the different tiles at 1400ft. I had the plane pointing straight down.

Then at around 700ft another change occurs.

That’s the last change before you get to the ground. Everything above 1400ft that is the same tile, or rather no noticeable change in the tone of the tiles.

Compare this to one of the mountains opposite Courchevel.

Because its on a slope the altitude AGL is not as absolute as on flat ground as I cannot say for certain whether the plane is pointing exactly straight down, but its the same issue as above.

Here I am pointing “straight down” at that mountain side, roughly 2000ft above it.

When I get to just under 1800ft AGL, the tiles change to the white ones.

The next one is more subtle, at around 900ft AGL The tiles are still white, but there is a little more definition on the black areas.

And another LOD level change at about 525ft AGL:

There are several gradations beyond that, but the final one appears to be around 225ft:

I don’t see any difference between this, and what’s happening at CMF2, apart from the change in the tiles being much greater here, because of the colour change being so obviously different. The cause, and effect, are probably identical.

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Not only there, saw it happen during a flight from Darrington to Orcas (Washington).

Yes, that’s the same issue I am referring to.
Thank you for your detailed analysis and explanation!
I was very close to pulling the trigger on a complete reinstall!!
Gasp…

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I see the same thing that you posted in your video.
Thank you!

It won’t help. It’s either the scenery being pulled down, or the way the sim is displaying streamed data. The chances that something identical has gone wrong with many peoples installs to elicit the same issue is probably tiny.

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Have Asobo acknowledged this issue? It’s really bad.

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If I read it right, it’s „under investigation“
as aerial tile popping.

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It has been around for so long now, that I am not holding my breath for a fix. The recent announcement of MSFS 2024 did nothing for my hope of a near-term solution, either. Fortunately, the places I like to fly aren’t very impacted by this issue… yet.

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We have to send bugreports? I mean, the whole corsica island is a mess and you guys from Asobo need a report for bugs they are posted over and over again here and in other posts? The truth is. You failed and you will fail again with MS 2024. And we are talking about basic stuff. A shame.

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This whole area in France (Corsica, Provence, Alps and Côte d’Azur) is still concerned by the ground tiles problem. It does look really bad everywhere there.

WU 14 resolved it with new sattelite imagery in the countries covered by the update (Slovenia, Croatia…), including Kotor region in Montenegro (lucky us)

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Still an issue… man, really annoying, takes some of the fun and awe out of the sim experience for me, especially while exploring via helicopter. really sad they can’t fix it!

Saw it a couple of times during this evenings official live stream. The most obvious was the runway at Oshkosh.

I couldn’t get the second dot to appear again, but there are at least two different sets of imagery present, one during the Oshkosh event.

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

As per post above, most noticeable lately in area of t he French Alps, e.g. Courchevel

If relevant, provide additional screenshots/video:

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Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

Provide extra information to complete the original description of the issue:

This ground tile issue really was an immersion killer on my annual pilgrimage to Oshkosh :frowning_face:

If relevant, provide additional screenshots/video:

you can especially see it from the 47 minute point on:
https://www.youtube-nocookie.com/embed/uXZx_UAAARg

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

As is well documented in this thread, many parts of the world are affected by this bug, probably most noticeably Corsica, where it switches between 2 different sets of imagery plus generic textures.

If relevant, provide additional screenshots/video:

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The world update ‘‘Central Eastern Europe’’ seems to fixed the bug in the region of Central Eastern Europe.In Croatia I don’t see tiles popping up anymore, but it wouldn’t surprise me if this bug makes a comeback.

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