It’s still bad in many part of French Alps.fly from Tallard (Gap) and you’ll see
I visited Tallard today (in msfs), and you are right. The problem is still a thing there, but it seems like that in the Adria region the problem is not a thing anymore. I guess that it is the world update that fixed it for that region, but I could be wrong.
It’s all the way along France’s south coast too. Flew from Aux en Provence. Flew all way from Scotland down uk, west coast of France and Pyrannes and never noticed it. Started from around Aux en Provence and progressively got worse as I approached Tallard where the square texture popping is awful.
My game looks so bad on the Series X from the same issues. I don’t even want to play anymore and ive spent a great deal of money on addons. Hopefully they fix this soon.
Same, I mainly fly at night, or with overcast conditions so the LOD doesn’t ruin immersion.
I have just noticed this bug for the first time - I just started flying in France and it was way worse than the usual morphing of terrain features. It seems to be totally dependent on where you fly - not what and nothing to do with 3rd party addons, caches or anything I can do anything about.
A very short video showing the issue. Its pretty distracting in a helo at 500AGL
I usually fly in the US or UK. No issue. But France around Grenoble - awful. Switzerland is ok. So is northern Italy.
I was on FactualGull’s stream last night, taking off from Croatia, then heading north up the coast. In many areas, heading up to Venice, I saw the tiles popping in on take off.
I’ve read Croatia was another blackspot for tiling.
I wonder why it is so localised? In 3 years of the SIM, France was the first time I’d seen it. It can’t be anything to do with the DEM of thee underlying imagery, but it must be something to do with how the SIM is instructed to texture it - the tiling is very clearly SIM created textures being applied tile by tile.
Isn’t Geneva really France?
But yes, I agree - I tried LSGG as well and had the same tiling effect. It never used to be like that I’m sure. I also tried Zermatt and that was fine. Although not so many fields Maybe try the Rhone valley/Sion as see what that is like. I did a lot of low and slow flying around the Swiss valleys about 12-18 months ago and never noticed the tiling then.
Geneva is Switzerland, but very close to France.
I only fly airliners, and Geneva is one of my favorite approaches (flown there several times as passenger IRL).
But he last times I been there in MSFS the landing was spoiled by the tiling. Not a deal breaker for me, but a bit disappointing.
You can check the different layers by zooming in and out in the worldmap. Try it over corsica. a mess.
With the next SU hopefully it will be solved. If not, a shame.
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This also happens when doing a flight from EDDM to LOWI. Independant of the aircraft and also by reducing the graphics. No stuttering!
I have never observed this since my start with msfs in October 2020.
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Notice this effect a lot around LOWI heading towards LOWS
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Down low around LOWI in the valleys towards LOWS you get the same issues as per the OP. Very noticeable as it looks to be from a different time of year.
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I have the same issue in Norway near Berlevåg and Båtsfjord
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Just tried a VFR through the Alps that I had planned for days and every single mountain (or valley too, for what matters) that I saw had at least 3 different “type” of image (one very snowy, one more dry and high res, and one very green and low res) that where always popping in and out. Sometimes one would follow me under the plane as the other terrain textures popped in and out. It was literally more realistic to zoom on the instruments and the PFD and fly with those (goodbye VFR) than looking out the window, where single mountains looked like a checkboard that is unsure if it’s summer or winter.
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Didn’t thought of getting any, but the bug is almost omnipresent in every flight (now I fly high-IFR only to at least see it as little as possible)
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Happens in LOWI area constantly ! looks horrible !
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Yes
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Texture tiles from Reutte across Innsbruck, Brenner unteil approx. Zell am See are changing about 3 times. removed REX Accuseaon → no reaction. Independend on Daytime and Aircraft. In the distance green, then snowy and when flying above it (approx 5000ft above) normal textures.
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Absolutely astounded this issue, and a major problem it is, has been reported for at least 6 months with just the odd ackowledgment from a forum moderator rather than Asobo themselves. Just spent 3 - 4 hours reading through this extremely long thread and tried different things to no avail. Was aware in the past of the Isle of Man problem but this just takes the biscuit and is destroying the sim. Asobo need to block access to the radically different LOD 0 imagery, its different like night and day. Either block it or extend the lateral LOD so it loads at least 50 miles radius from the aircraft and loads at all altitudes also - no changing textures from day to night or summer to winter like currently experienced.
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Completely different ground imagery loading in around a small radius centred on the aircraft. Sometimes subtle colour changes to completely different colours, brightness and content. Happens at lower altitudes. Ive been exploring around the Alps south of Geneva. Flew south west along valley over LFKA towards Chambery LFLE. Problem occurs with a completely empty Community Folder. Problem occurs DX11 or 12. Problem occurs after clearing nVidia cache. I dont use Rolling Cache but cleared it anyhow. Have i9 9900k, 3080ti and 16gb ddr4 3400 memory. Have a 1 gig hardwired broadband connection. This is NOT a minor gripe/annoyance, this is a MAJOR sole destroying problem. About to test with ALL World and City Updates uninstalled, also testing Map Replacement Mod, using the latest Bing server did NOT help in earlier tests. Disabling the mods option to run High LOD also failed to help. Attempting the Google Maps server and no World Updates installed now.
If you look at Bing Maps in a web browser and zoom in and out of the area I am currently reporting you can see a huge change in the ground imagery at different altitudes, especially when zoomed in the most. This is what I see in the sim, it changes in front of my eyes!! Zoom in and out on the link below and see what I mean:
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