Aeroplane Heaven DC-3 for MSFS

Doesn’t it take off too soon?

Yep, just remember normal takeoff power is 44" and after to use 32" with 2350 rpm.
Just keep it on the ground til 80mph. Works ok.

But yeah it has too much lift at that slow speed.

Are you adding enough cargo/pax in the load manager?

Even at default load it has around 85% load.

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First of all, I don’t know how the behavior of the shaders/textures works in msfs, so let me ask: Could it be possible, modifying the textures, lower the excessive brightness/reflection of certain parts of the cockpit? I find very distracting the continuous change of lighting effect at certain parts of the main panel (particularly on the copilot side).

The handle of the window it’s almost invisible.

BTW I suspect that certain strange black spots, at the right of the copilot seat, are “pre-bake” shadow textures mis-aligned, isn’t it?

The supplied manual say 46" for T/O and 42" for climb.
I find the fuel consumption to be pretty high. with the second lowest setting i barely managed 200nm with 40% of each main fuel tank (28", 2100 rpm). I was fully loaded though

I used the original PoH. It says the 46 is for short takeoffs. And 32" for normal climb when you don’t have to climb over obstacles or evade terrain.
What cruise setting do you use and do you set the throttles to auto lean?

And yes, I set my mixtures to auto lean

edit:

I am also not alone it seems. OnAir Company has a nice statistics tool. Given that the sample is quite small with 26 flights you can see a trend though. People are averaging between 940lbs/hr (lower levels) and 1050lbs/hr (>10k ft). Given there is 6.2 lbs to the gallon that would leave you at about 150ish gals/ hr in the lower levels and 170 > 10k ft. With my last flight being right in there with 155 gal/hr.

With this lifted of the internet (from douglasdc3.com):

What is fuel burn on DC-3?
A typical cruise power setting in the DC–3 for the parameters chosen above is 28" Hg manifold pressure and 2,050 rpm. That will give you an indicated airspeed of around 140 knots and a fuel burn of 92 gallons per hour.

Funnily enough I was right there with my cruise settings :smiley: This is roughly 50% too high. Speed was also too high with these settings. I did 251 miles in 93 minutes thus averaging 160kn. Still this does not offset the way higher fuel burn and I had quite a healthy tailwind most of the time.

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And also what I do not quite get is why the carb temps never go below the redline. at least they do not for me. This is with the heater off and an ambient temperature of 0 as you can see. Still the carburettors have 50°C air from somewhere. I mean it is cozy and all but either I am doing something wrong or something is not quite right :smiley:

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Actually they display CarbHeat +70°C and this is due to a faulty anim code in the interior xml:
<ANIM_CODE>(A:RECIP CARBURETOR TEMPERATURE:2, celsius) -70 max 150 min 70 +</ANIM_CODE>

will always ad the 70 degrees hence the too high values.

It would work if you change it to
<ANIM_CODE>(A:RECIP CARBURETOR TEMPERATURE:2, celsius) </ANIM_CODE>

buuuuuut the needles in the instruments are not centered. If they were, it would work.

Same goes for the the cylinder head temperature. It shows 140 when it is actually at 160 because of the needle being off kilter and not the center of the instrument scale radius. The anim code here is correct though. And the needles show diffrent values even if the engine have the same temps because they are differently off the radius center. This drives my OCD part mad :smiley: I would love to write a patch, but I think the needle position is not in an accessible xml. Reading the sdk atm :smiley:

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Same here. I really wonder, this plane was scheduled to release in Spring by AH. One day out and we find weird bugs like stall speeds, fuel burn and carb/cyl temps - and I like to add the always-on gear unsafe light.

(Don’t get me wrong though, I really like the DC-3.)

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Sorry there is a paint kit no blender

Anyone have any knowledge of when Aeroplane Heaven will release their liveries & if it will be via the MSFS Marketplace or AH website?
TG

Same here, it is a blast to fly. But I guess it will be the only rendition for quite a while of this favourite plane of mine and I’d love to see things like that fixed, as it is hard to unsee once you noticed it :smiley:
I really enjoy the plane otherwise.

I noticed the manual calls that out and says that’s how you know your gear is up (paraphrasing) - but isn’t there a gear lock somewhere? I’m pretty sure that’s why the light is on, but I haven’t hopped back in to see if there’s a way to lock the gear up. If not, I suppose that’s probably what’s missing.

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Started hot on the runway today, on a strip without parking spots, and turned out, it did not use any fuel at all.

Also opening cowlflaps on one engine and closing on the other didn’t seem to affect temps even a little bit.
May have been a bug that froze temps and fuel though, i am not sure.

As for landing, this thing is by far the hardest taildragger to land, really difficult to stay on top of the tail with and without the lock engaged. Though without seems to actually work better.
This is the only taildragger where i have to use diff braking on the roll out.

Also tried the Gyropilot on the classic. Works very well.
The Autopilot on the retrofit not so much. Sends it into crazy steep banks overshooting the headings and does not seem to want to use heading hold. (May be user error)

Still just flying it is fantastic. The sound and view and the controls feel pretty autenthic.

Really great to just rumble along at like 1000-2000ft agl with a low cruise setting

I tried to find the valve that should be turned to neutral, but sofar no luck.

The manual seems to be form a different version of the A/C; for instance the friction lock seems to have been the avionics toggle at some point rather than the livery (wich I personally do not like).

  • I cannot select the landing gear lever (no click spot)
  • Started in flight: Gear warning light on
  • Tried the hydraulic valve; does nothing

As for the classic avionics package I am still searching for:

  • DME readout (there is a audio switch in the Collins Audio/Marker panel)
  • NAV2 seems to be useless as there is no instrument for it.
  • The green needle in the VOR instrument (nr. 34 in the manual) is ADF it seems

Is the aircraft bugged? I can’t get it started following the in game checklist. It starts immediately with the auto start so I have to be doing something wrong. I tried priming the engine and it started right up without the flywheel being energized or meshed to the engine.


first the red then green

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