Aeroplane Heaven Hawker Hurricane Mk.I Released

I tend to agree with this but also understand the reason why AH are among several 3rd party developers that no longer visits this and other forums. Critics often like to believe (or just claim) they are being constructive when the evidence is contrary.
Is the roundel wrong? or is it accurate but not what we ‘believe’ it should be? How best to make the case? It would help discourse if we could figure this out sooner rather than later.
Wartime is chaos. That these planes were shot down, refurbished and re-flown over and over again in England during the BoB is well documented. I’m sure that when it came time to replace the linen on the fuselage, the markings were repainted using whatever templates were on hand - either at the repair facilities or back at the squadron. Maybe that would account for the photo’s depicting both large and small roundels on fighter aircraft during the period.

Looks and sounds very good. I need to hear how it sounds in the cockpit, because that’s where the majority of time is being spend.

Yes, agreed. Noting for the record that the Echo 19 demos so far don’t include interior sounds.

On the other hand, their interior sounds on the Shrike F-86 and the Miltech Chinook are quite good.

So, reason for guarded optimism.

Certainly, but it can’t be fantasy or imagination, if the known sources say otherwise and its well documented. In this case, these are letters painted under the canopy fairing, which would force the staff to remove them completely (most procedures say to paint the hull with the canopies closed and taped, by the way) and there are no such photos of a historical or replica airplane. In such a situation, we are no longer talking about “maybe”, but about how it was. Ok, there’s no point in continuing this, they won’t fix it anyway until someone else picks up on it. EOT pls.

I think it’s just habit because, unlike most simmers, I tend to spend a lot of time listening to how the aircraft sounds on the outside. So, I naturally have showcases that favor exterior vs. interior. :wink:

The interior of the Hurricane is authentic just as much as the exterior is regarding engine sounds; I think you all will love the experience! I’ll try to share a quick YT Short of the interior, though, time allotting. :smiley:

Thanks for the support, everyone!

Ah, good to know. I guess I’m in the majority - I like that it lets me do what I’d never be allowed to do at a real airshow - sit in the airplane (and maybe even fly it… :wink: )

But I’m a sucker for the exterior sounds, too (cf. “real airshow”).

So if you can nail both, it’s all good.

Looking forward to hearing what you’ve come up with.

Given AH’s comments on the challenges of acquiring professional audio, I’m excited you’re on the MSFS scene, and I’m looking forward to more of your work!

For those that haven’t read the comments, its an interesting read.

[QUOTE=Aeroplane Heaven]
SOUNDS AGAIN.

OK it seems we have people who do not fully understand the processes involved in sound development for projects.

So, I am now going to spell it out so hopefully people will not be confused or not understand why a project is not yet released.

The host simulators MSFS and XBox use a sound engine based on a system called WWise. When it was introduced with the new sims it was completely different to anything that had been used in P3D, FSX and earlier versions of XBox. It was a game-changer for all developers.

The implications for developers meant either learning the entire production process for WWise (and mastering it) OR using professional sound studios who already use WWise and comfortable with its use for flight simulation.

To achieve professional results, the learning curve for WWise is extremely steep meaning most devs would need months of no production, focusing on sound only. Hardly a reasonable business decision for most. So, most quality developers chose the route of using the professional sound studios, if possible. I say if possible because the costs are very high. Thousands of US$. which for the average developer is beyond their budgets.

That is why you will find quite a few add-ons with what we call “legacy sounds” made from the old FSX/P3D sound packs. Whilst the sim will work with these, there is a BIG drop in quality and the niceties like hearing outside sounds when the canopy is opened are denied the dev. It all depends on budget.

Choosing a professional studio who does production for MSFS is one thing. Finding one is another. There are precious few who do this work so they are ALL incredibly busy as you can imagine.

For our Microsoft contract projects we use a studio contracted by Microsoft so availability on those projects is not a major issue.

For our own “house” projects we have to go elsewhere and find a suitable studio. We have chosen Mike Maarse at SimAcoustics because in our opinion (and others) he is the outright best in the business. We wanted the very best sounds for the Lancaster so “booked” Mike over a year ago.

In order to produce a WWise sound pack, the engineer needs LVARS - these are the code variable entries for every single component in an aircraft that makes a noise. We supply the LVARS once the coding is finished and tested for function. On Lancaster we are still coding. With over 300 individual animated components in the cockpit alone, you may understand why these things take the time they do.

Once coding is complete, we will upload a complete simulation package to Mike for sound engineering to commence. This often includes real-time recording of actual switches, levers and other components and sometimes even field recording real engines being started, idling , revving and stopping. It is why this work is so relatively expensive.

So I hope this short explanation will help those who do not understand to get a better understanding about development times and why sometimes expected development timeframes can blow out.

We will continue as any commercial concern would to publicise up and coming projects, work in progress and future development. What we will not be doing in future is answering the constant stream of questions on release dates. Rest assured, all our products will not leave the hangar until we are entirely happy with them.

Until then, no money has passed hands, nobody has been harmed and hopefully, people will know what is coming down the line.

Some products reach market before others. That is simply because they may be simpler projects to work on or we have had them on the stove for longer.

The Lancaster is an enormous project that continues to grow. Especially now that we have the “Dambuster” variant - and yes that requires unique sounds like the motor that drives the spinning bomb up to correct revolutions - the list grows weekly.

Please, please,please stop asking when it will be ready. I have no idea right now but you will know when I do.

In the meantime have fun with your sim. That is what this should be all about, after all.
[/QUOTE]

Good sound design speaks for itself. I’m so glad to be a part of this community, and as our work grows and evolves more - I’m excited for the opportunities that lay ahead.

More to come, please keep advocating for great sound experiences!

This looks really encouraging. Great trailer. I hope AH can nail this release. They seem to have a similar taste in planes to me, and if their planes were pushing the envelope a bit more then I’d have them all by now, but so far I’ve steered clear. This might be my first one (excluding the DC3 obv).

I’m just waiting on the AH Lancaster. At 33yrs old, i may not live to see it at this point.

Incoming too, however not the release date yet.

Its out:

Happy to see they included a livery for P3576 GNA flown by James Brindley Nicholson - the only pilot in the Battle of Britain to be awarded the Victoria Cross :+1:t2:

Available at Just Flight

great sound https://www.youtube-nocookie.com/embed/_X7oea9vvJw

Fun fact: I’m old enough that my mother was a young woman during World War 2, and one of her wartime jobs was - TaDa! - making Hurricane wings!

Still, there were lots of other women doing the same thing, so if your wings fall off in mid-flight it it almost certainly wasn’t my mother’s fault.

I’m so certain of this, in fact, that I may eventually pluck up the courage to try flying one myself.

Eventually, probably, sooner or later, at some point.

I’ve been seeing a lot of unhelpful comments from folks about the internal audio on this, and I don’t think it’s legitimate feedback.

If someone actually has some meaningful input towards what we can improve on the engines, please be constructive and insightful. Using terms like “it sounds bad” or “it sounds like a Cessna” is frustrating and unhelpful.

I spent a lot of time on this bird’s engine sounds, inside and out, and used nothing but the best audio sources (industry standard) while also working with folks that have been around Hurricanes/the RR Merlin IRL,

But, I am never above listening and hearing out the community’s concerns. Audio and aviation are my passion, so if I didn’t get something right - please tell me. :heart:

TLDR; please provide valuable feedback about the audio, and how we can make it better!

so far the feedback here on the audio was pretty positive. :slight_smile:

I’m still waiting for some reviews about the plane in general though. It looks amazing, and I really hope it’s as good as it looks :slightly_smiling_face:

Well its a thumbs up here …great plane and looks the part!

…I can see what people mean about the sound …in cockpit just lacks that deep throaty Merlin sound …you have it on the external sound - and by the way, love the popping/crackling at low revs, but just looses a bit of ‘oomph’ when in internal …but certainly not bad in any way.
This I think is going to become ‘another’ of my favourites to fly!

I guess that’s quiet normal. Even a C172 sounds much throatier and more powerful outside than inside - even without a headset.