Aerosoft Twin Otter baby!

Downloading update… (Aerosoft one app)

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Well said. I’ve spent a lot of time riding in Twin Otters, skydiving in the States and working in the USVI, and have a best friend who flew them for a couple of years in the Caribbean, 18+ legs a day. Most of the 100 and 300s operating have pretty basic panels. The new Viking DH-6-400s have glass, but that not what Aerosoft modeled. I haven’t counted the rivets yet :grinning:, but the little bit of flight testing that I’ve done shows that this one is flying pretty close to the numbers at different weights. Looking forward to the update though.

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It’s unfortunate this mess has been created and is still being spread around and discussed.

The reality is different.

This is copied and pasted from the AVSIM forum by Simbol at FSReborn:

[Posted Saturday at 12:56 PM](https://www.avsim.com/forums/topic/613734-twin-otter-is-out-now/?do=findComment&comment=4709901)

I think it is important to clarify something as I don’t like some comments I am reading.. and even when perhaps I should stay clear from these things since they consume too much energy, well it really upset me to read certain stuff to be frank, mostly because I always like people to be 100% informed.

So here it goes:

  • XBOX vs PC aircraft, scenery and any add-on SDK guidelines are the “SAME”. This means, if you build and aircraft in accordance with the SDK instructions and guidelines it will work the same both in PC and XBOX.

  • There is absolutely no need to cut ANY FEATURE of your aircraft in order to be able to support it on XBOX.

  • Animations are the less concern in terms of memory and system performance when developing airplanes for MSFS, the biggest concern for us as developers are numbers of vertices and proper LOD implementation so multiplayer experience remains optimal, but under no circumstances, ever we have been told to cut the number of animations to keep performance high… instead Asobo keeps reminding us of cutting “textures sizes” and numbers of vertices.. BUT NEVER ANIMATIONS.

  • Lastly, when people submit content to Microsoft so it gets approved for market place, you have the option to select to which market you wish the add-on to be available to, this includes PC and XBOX and they are not exclusive. What does this means? it means you can submit your product to work first on PC.. and then later on XBOX.. or even viceversa. However if it comes to it, you could separate your product in two, one for PC and one for Xbox (although it is not a requirement, since MSFS SDK and core is designed to support both with no code base changes).

  • There is currently an issue with WASM modules and Xbox, Microsoft is aware of the issue and working on it. This is the reason why PMDG DC-6 had to be pulled out from Xbox and why other aircraft might have not reached this market. However as soon as Microsoft address the issues products using WASM modules will be able to reach this market. This is the only current limitation between PC vs XBOX content.

Hope this helps to clarify certain things.. I wish people were more honest.. if something doesn’t work.. call it what it is.. address it, update and move on.. is never helpful to create lame excuses.

Best,

Simbol

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As a serious simmer for many years, very few vendors make planes that are “good enough” for me to enjoy. It’s no surprise that for the new FS now on XBox , the market is even smaller for us compared to gamers who know nothing about flying and just want to have fun in a plane that looks real. Hopefully Milviz will not let us down with their upcoming planes.

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It is out and I stand corrected.
Happy flying

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That’s a valid point when asking “why isn’t the Twin Otter as deep as the CRJ,” but the person I was responding to was saying the sim can’t support complex aircraft yet.

As Simbol says, this is correct.

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This aged well! :smiley:

Anyone test the update? Are the major issues / bugs corrected?

Thanks, that was an interesting read, especially regarding the animations.

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I’ve read the changelog, but can anyone confirm the issues are ACTUALLY fixed? Aerosoft talks a good game, but their actions speak louder, and so far they haven’t lived up to the hype or even fixed many of the CRJ bugs despite ‘saying’ they fixed them. I’m holding off buying the Twin Otter until others confirm the aircraft is working properly and in a better state than they released it in.

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Not released on Marketplace as far as I can tell

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FYI, for those disposed to instant gratification: the update just came out and it will take time to work through the changelog.

  • Sound internal and external has definitely been modified. The cockpit sounds are reduced to what you might hear with a headset on. The externals also seem changed. I haven’t listened to them long enough to render an opinion. One thing that I noticed on touchdown is that the sound of the props moving into beta, seemed to come before I toggled a switch to put them there. Anyone else notice this? I know that beta is somewhat kludgy in that you have to assign a separate switch or axis to get there, so perhaps it has to be that way. Needs more investigating.

  • Flight model, seems pretty similar to the last one . Not sure if there are changes. I did notice on final at near highest landing weight and with 20 dergees flaps, that the stall warning horn was sounding just above 80 kts IAS. That seems a little high, but will do some more testing. Takeoff at light and heavy weights seemed close to POH numbers.

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If someone were to come here out of the blue, read this thread back over the last few days they might be forgiven for thinking some perhaps unkind things about us.

I would paraphrase all that in a single phrase: “We moan because we care.” :slight_smile:

Not many people go out of their way to criticise things for the sheer hell of it. We want it to be better, and that requires openness, and transparency, and going by what I have read this afternoon I don’t think the community is getting that. If things aren’t working as designed, that’s fine. But we need honesty, not explanations that are easily disproved, because then distrust sets in, and that will affect them badly.

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Yes, but there be trolls who can easily derail an otherwise civil discussion.

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Ok. Sorry. I misread your comment and I agree with you. The only real limitation is how far you are prepared to go outside the msfs sim engine with your own programming. The FBW A320 is getting pretty complex now but I think that they are doing a lot of systems from scratch.

Count me as someone who was ready to buy the Twin Otter immediately but waited due to distrust based on the CRJ and their explanations like calling bugs ‘user error’ then quickly fixing them, indicating they WERE bugs and NOT user error. Im sure there are more like me waiting to give them more of my money, and that alone is not a good thing for them. Maybe only a small percentage of users like me but I’ve been burned by them before and don’t like the way they tend to communicate / interact with their customers when there are issues. Call it a lost sale for now… well see how this update pans out.

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The topic is in slow mode, which prevents me from editing that post, but since it was noted I would like to add to it that I did get a response to my email asking about my ban, and it was admitted it was in hasty error and I have since been unbanned.

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That one is on Asobo, not Aerosoft. Under Sounds, when you lower engine noise it only affects the external views. A bug awaiting resolution.

Count me in as someone who enjoys flying the Twin Otter :grinning:

Having said that, has anyone found the switch to inhibit the GPWS, first item on the change log?. I couldn’t find it in the updated manual. -cheers

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