A similar problem GTX 770 4Gb
Thank you @MistakenEnte for adding the information. Hopefully more Kepler users will quickly find out why they are seeing these mesh issues.
Although there was the flashing cloud bug back in late 2020 (which actually took two months to get fixed), I donât think itâs very much related to this one because it also affected Maxwell 1.0 GPUs, and pretty much any GPU that did not support Direct3D feature level 12_0.
It may have to do with NVIDIA not supporting Kepler in their drivers anymore, and as such Asobo could use this as an excuse to update their system requirements and not fix the issue. Although sometimes old GPUs have to become obsolete in order to let the engine move forward, right now is not a good time with the hardware shortages and everything, so I hope they will consider fixing this.
I will stress again that reporting to Zendesk is a crucial step to help them acknowledge the bug. The flickering clouds were tended to only after tons of users started sending reports.
Yes, the cloud bug affected much more users then this here. I am only giving it a chance, because it is a new bug. If that would have been there from the initial release, it would have been a different story.
I think I might have found a fix, but I donât know why it worked :
- Enable Developper mode ;
- In âOption/Rendering/Groundâ, untick âEnable water flatteningâ.
Please tell us if itâs working for you too.
Yes, it works.
When turned on, when approaching the ground, holes appear.
When turned off, after moving away and approaching the ground, there are no holes.
This fix worked for me too. GTX760. Thanks!!
thank you very much!!!
Please, whoever has this problem, send a bug report to the developers. And also vote at the beginning of the topic.
The more of us there are, the faster the developers will notice us and solve the problem.
https://flightsimulator.zendesk.com/hc/en-us/requests/new
Yes tk fix work!!! but no more flat water next to landâŠ
Because by default is turned off.
YES developer mode fix worked for me using GTX770
The developer mode and the proposed solution also worked for me GTX760
Absolute legend !! Been tearing whatâs left of my hair out trying find an answer to this. Titan GTX.
Very happy camper again. Thanks!!!
While âworkaroundsâ do help they are not âfixesâ. Letâs not get too excited about a âworkaroundâ as we expect it to be fixed and often times if a workaround is acceptable by the end user a fix will be put on the back burner if ever fixed.
Remember this broke when they offloaded CPU usage to the GPU for Update 5 trying to increase performance âfor allâ. This was intended on increasing the framerate âfor allâ.
At the time I knew they were sacrificing older GPUs for the sake of increasing performance for newer GPUs. Logic tells you that if you are going to add more work to the already struggling Minimal Required GPU by offloading CPU work to the GPU as they specified then how do you think it will affect these lower-end GPUs which were already struggling?
It was a sacrifice IMHO.
Worked for me GTX760 thankâs for this workaround
The âEnable Water Flatteningâ option under OPTIONS>GROUND in the Developer Mode seems to have been removed. So for me, holes in the ground are back