Can you explain them a bit more? Or better… show a video as always
Hi Seweryn!
To be short, Flaps Deployment has significant effect on a pitch, and with the Full Weight airplane don’t forgive the piloting beyond the “normal” flying envelope.
Just take my money, PLEASE
Some day, I will be able to fly this…
You guys nailed the night lighting in the cockpit. Way more customizable than the MilViz version. Very cozy looking and the gauges are perfectly illuminated. So much progress already made. I am very much enjoying the test flights, Alex. Keep going. You guys have this coming along perfect.
Thank you very much Jeremy! Your opinion as an experienced virtual pilot very important at the final developing phase.
We are all waiting for the video named “Final test flight” !
Alex, I have a question… Well, a couple, really.
One: Is there a plan to implement auxiliary fuel tanks along with the pump for fuel transfer?
Two: When I turn on autopilot, the aircraft banks and starts turning. I haven’t noticed whether it goes into ROL mode or HDG mode. I do know that on the MilViz version, when you enable it, it goes into ROL so it keeps straight ahead until you either enable HDG or NAV. Finally, when you disable the AP, it again begins turning, and I BELIEVE I have remedied it by setting rudder trim back to center. I don’t really have to do that on the MilViz version. It might be worth looking into. I am not sure what the correct behaviour is, perhaps one of the PC-6 pilots can help with that. It’s an interesting point of discusssion - the correct rudder trim for takeoff is all the way to the right, but not sure if the procedure calls for centering it back after takeoff. Any ideas?
Hi Jeremy! Good questions!
A:
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We will not implement auxiliary fuel tanks because we don’t have any reliable information regarding how exactly this system works, how properly use auxiliary fuel tanks and how they effect flight model. Also without auxiliary fuel tanks PC6 is able to fly 3+ hours flying 3000 AGL with 2-3 STOL, which is more than enough for the majority of virtual pilots. Additionally using only main fuel tanks and full payload is a good reason to make a good fuel/refuel plan which is IMHO an interesting part of the flight simulation.
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Autopilot still WIP. After SU6 we have new autopilot options. Now we can make autopilot behavior as close to the real KAP140 as possible.
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The correct Rudder Trim for takeoff and after takeoff. We are also looking for the correct Rudder Trim procedure and how to use it with Autopilot because pilot is not able to move Rudder Trim with working Autopilot.
Thanks, Alex!
You already includes the TO ME, but I still want to comment on this. I think it would be more correct to say the ground handling is easier for you. The important question is of course: which one is more closer to reality. By stating it is better, you’re suggesting that the FSG handles more like reality, which I think is not necessarily true and not so fair towards the Milviz Porter (at least, if you’re looking for system fidelity, I assume you also want flight model realism ). Btw, I have no clue which one is better, as I’m not a real life pilot at all!
Just a comment from my side. Keep filling this forum with your reviews of aicraft!
I’m not sure you can suggest it is fair or not without experience of either in the real world. At that point its personal preference, and if you have no experience with the simulated versions of them either, then its merely opinion, but perhaps not rooted in facts.
That’s exactly my point from the earlier statement. Saying it is better without real life experience is indeed merely opinion
Hi Folks!
Usually ground handling issue is a 50% flight dynamics and 50% user flight controls. Users use different flight controls from a simple keyboard/mouse to a sophisticated home cockpit and they have different experience and sense of control with the same airplane. Therefore, from the very beginning of PC-6 development we use only “strait” sensitivity lines and “null” dead zones with Thrustmaster T.16000M FCS Hotas with the “pedals” on a Throttle. This is mean any user could adjust his controls starting from the default “strait line” and “null” dead zone.
Also keep in mind that the real aircraft engineers put a lot of efforts to make real airplane easy to control.
Regards,
FSG
Well, “feels better” isn’t necessarily “easier”, right? I can also tell you that I believe between the time I originally wrote that and the SU6 update dropped, the ground handling for BOTH PC-6s has changed drastically. For MilViz, their PC-6 became much more tame on takeoff though still requires a good amount of practice to execute. The FSG became more difficult on takeoff and now it takes a lot more for me to take the bird in the air. I don’t know if I can say I prefer one over the other, they are just wildly different right now in terms of how they fly. FSG has obviously put in a lot of work so far and their product is WIP and NOT RELEASED - work continues. MilViz is out, so theirs is the way it is, though with updates and scheduled Phase 2, you never know what is going to take place there either.
They are both extremely enjoyable, but … (and I think it’s a very positive thing because this may just be a good reason for people to have both), they are slightly different - the FSG has a different propeller, it also doesn’t utilize the fuel transfer with external tanks, but it has deeper systems modeling in terms of circuit breakers, etc…
I don’t feel free to go into too much detail on a Work In Progress or post any screenshots (I was REALLY tempted to put up a screenshot of cockpit night lighting I took the other day which is just awesome, but I don’t want to break trust and ethical considerations of putting up any material without approval on a product that is WIP - it’s not my call to make, and none of the stuff I say in this thread is a review of any sort - Alex has graciously provided the aircraft for testing to me, and I can tell you that everyone is in for a treat. And none of this stuff really matters, because work continues here.