As xbox flyer Im practically pushed off from flying

FS2020 was acceptable in su15 state till su16beta came and su15 become a ctd circuss, now in su16 beta the light handed upgrades made it stuttering/black avionics/ctd combo. Practically no good option in fs2020 :person_facepalming:
On the other hand there is FS2024 in deep alpha state on xbox, which is not an option for anybody expecting little more than minimum.
Please msobo reconsider your attitude, you practically demolish xbox platform, if this the goal then ok… For now im back to Assetto Corsa Competizionie which is the rare peak performance example on xbox.
EDIT:
As an example what performance can be achieved by deep simulation on xbox (min60fps 1444p full realism):
https://www.xbox.com/play/media/x4ssyzuAUT

Very nice but why are you running 2 sets of tire pressure gauges?

I love the F1 game:

It does feel,a bit like that at the moment.
I feel discouraged too - more especially at the backwards movement of MSFS2020 on Xbox - based on the SU16 beta.
I have said for a long time - and maintain this - that it is vital for MS/Asobo to conduct some real QA tests on commercial Xboxes to see the issues for themselves. At the very least they need an accomplished Xbox pilot on their team to advise them. We need this because we do not have the facility to tweak settings in the way that you can do on a PC to adapt to a drop in performance. We have to trust the devs to do this for us - and at the moment it’s painfully clear that they are not doing so. It would be a quick and big win for MS/Asobo to do something positive here!

Topic closed, as there are existing topics covering the above on these issues: https://forums.flightsimulator.com/t/this-is-how-mfs-2024-runs-on-series-x/665300 andhttps://forums.flightsimulator.com/t/1-39-5-0-su16-beta-survey-performance-xbox/727297