Bad performance (Low FPS) with World Update 3 and new London photogrammetry - possible memory leaks

When looking at the wireframe structure of the London PG mesh, you can’t help wondering are all these really necessary:

There are a bunch of tiny groups of dozens of triangles everywhere, even farther away in the distance, and this is definitely a lot. I didn’t compare yet with NYC but if someone with a 4K monitor (for the details) can try, you just have to enable Dev Mode and select Option | Wireframe

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